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Author Topic: Council of 5 Nations near Albany NY October 9-11  (Read 4041 times)
RushAss
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« Reply #15 on: October 15, 2009, 09:27:02 am »

OK guys, here's some pics from Last Weekend's Council of 5 Nations.  I've got some more of from the Saturday night tournament and Sunday afternoon team games that I'll post a later when I have time to crank out descriptions of what's actually going on.  I now realize that I never activated the flash on my camera all weekend, so these pics are a bit muddy.  Sorry folks!


Nikko displays the goods


2 guys trying out BG for the first time playing Rome vs. Carthage


Brook and I playing Rome vs Carthage


Brook rolls the dice!


Close up of my sexy Elephants

I played a quick game against Nikko Friday night.  I tried out Rome against his Dark Elves.  IT was my first time playign Rome, so it was awkward going at first.  This actually turned out to be a close game until Nikko cleaned up at the end.  I must say that the Lashmistress is quite a pain!

Saturday afternoon Brook and I played.  Being Italian, Brook chose Rome while I chose Carthage.  I don't recall the exact army composition.  I know Brook had soem Equites and Italian cavalry stacked up on 1 flank where I had my Elephants and Numidian Cavalry.  Brook also had a couple of Triarii.  I won the game handily.  Dice where in Brook's favor in the middle of the game, but they absolutely hated his guts at the begining and the end.  His courage checks where pretty bad.  Still, there where some lessons to be learned.

1 - It's been beaten to death here, but Triarii are really, really cool.  THey are decent as combat units on their own, but their ability to boost any line they back up is part of the machinery that makes the Romans work.

2 - Skirmishers are annoying

3 - Since most of these units are cheap, you can easily create army builds with 12+ units for 2000 points.

4 - Elephants are awesome.  This opinion is boosted by the fact that I was able to charge them into cavalry on my initial engagemant.  I can see how they make horses crap themselves.

5 - Numidians are even more annoying than standard skirmishers 

Stay tuned for more Council of 5 Nations pics and reports!
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lazyj
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« Reply #16 on: October 15, 2009, 10:07:49 am »

I love elephants. Someday I am going to convince Mike to let me take Umenzi mercs with my Carthaginian army.

There will be much stomping and bringing of flatness!!!!  Cool
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Forevernyt
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« Reply #17 on: October 15, 2009, 12:33:49 pm »

Did you get to see any of the other Dark Elf art?
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lazyj
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« Reply #18 on: October 15, 2009, 01:15:19 pm »

Argh, you guys are killing me with the Dark Elf teasing!

Killing me in a good way...  Wink
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RushAss
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« Reply #19 on: October 15, 2009, 03:11:23 pm »

Lazyj and the elephants - that's just nuts!

Rich - Yeah, I actually got like 4 Dark Elf promo cards.  I don't remember all of them, but I know I got the Dark Elf Knights, some flying cavalry unit and a half-blood spearmen unit.  The 4th is probably a heavy infantry unit of some sort.  But yeah, the art work looks splendid.  I love the aura on the swords!
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Forevernyt
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« Reply #20 on: October 15, 2009, 03:16:14 pm »

I really like the way the Dusk Lances came out. Very omnious. Tongue

Glad you like them so far.
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RushAss
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« Reply #21 on: October 15, 2009, 03:39:06 pm »

Council of 5 Nations Saturday night Battleground Tournament


Ron Pilette(sp?) playing Carthage and Chris Dixon(LordOfTheDead) playing the Undead


Kevin Block-Shwenk(Kevin) and Dave Cheng(David-SWA) in an Umenzi Civil War!


Close-up of the same fight


Steve Wrampler playing Lizard Men and Pat Hill playing Rome


Brook Villa(gornhorror) playing Men of Hawkhold and Time Sheehy(GoIndy) playing Dwarves


Dave Cheng and his trusty steed
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« Reply #22 on: October 15, 2009, 04:32:08 pm »

My tournament games

Sorry, details are a blur as it was Saturday night and I'd been gaming hardcore for 2 days straight and there was a lot of beer in me by this point.  But probably not as much beer as there was in Tim...

See Kevin's post on page 1 for details on how the tournament was run.  I normally would play Dwarves, but we still have a campaign going on where I'm playing Dwarves and I wanted something different.  Umenzi would be my second choice, but Kevin and Dave where participating and I knew that at least one of them would run Umenzi.  It turned out that both of them did, and I don't like playing the same faction as everybody else.  So I went with option C which was Elves of Ravenwood.  Since we had to stick with the same army build, I decided on a generic force that could adapt to many situations.  Here's the build:

3 x Swordsmen
1 x Spearmen
1 x Bearkin
1 x Bear Pack
1 x Brownies
1 x Bowmen (standard Issue)
1 X stag Cavalry
1986 points

Nikko hated this build because it did not include Centaurs.

Game 1 - Brook Villa's Men of Hawkshold

No terrain, Total Warfare.  He had a bunch or Swordsmen, Militia, a Scout and a unit of Knights.  This was a really tight fight that could have gone either way.  His Knights and my Stags wound up backing up units on the same flank, so he won that side while I won the other side with Spearmen and the Bear Pack.  He had some fights that went well for him like his unit of Swordsmen that withstood bow fire and my own Swordsmen all game long.  I had some fights that went great for me like my leftmost flank where my Spearmen killed one of his units without taking a point of damage.  By the time the time limit expired, Brook had only 1 unit of Knights in the green while I had a unit of Swordsmen and Spearmen both in the green remaining.  my 437 remaining points beat out his 413 remaining points.  That's how close it was.

Game 2 - Bill (sorry, don't know last name) High Elves

Big hill in the middle of the map, Total Warfare with the Special Situation that allows all of your non-damaged troops to move 1 MC faster than they normally do.  So yeah, we where fast!  I actually got a pic of this one:



His force consisted of a unit of Bowriders, a unit of Battlemages, and a mix of Elder Blade Swordsmen, High Elf Swordsmen, and Battle Squads.  My units outnumbered BIll's 9-7 and he handled it well by spreading out his deployment to set up a few twos-companies.  My left flank was trouble as I had Bowriders to deal with, but my Spearmen where able to dispatch Bill's Battle Squad quickly with a little help from my Archery and the Bowriders where barely held in check on that side.  I won out my right flank by sacrificing my Brownies to allow the Stags to flank his other Battle Squad on the perimeter.  Once they where gone, Bill really didn't have an answer for the Stags (still undamaged moving at 7!) as they blasted his Battle Mages and then began to work on the rest of his units which where already engaged.

Game 3 - Ron Pilette's (sp?) Carthaginians

No terrain, Total Warfare yet again!  Ron set up with 2 Skirmisher units in his front line, which I thought was wierd as I didn't fully understand the Skirmisher rules at the time.  He had a lot of units - something like 12 or so.  But no Elephants, so at least I felt good about that.  I later realized the usefulness of putting Skirmishers up front when I engaged them and they auto-routed THROUGH the Libyan Foot that where backing up both of them.  Aha!  So that's how you do it!  This was a very tightly contested game until I had my single worst Battleground combat round ever.  On my turn I had 5 units engaged and I charged a unit of Libyan Foot head-on with my full strength Stags.  But with all that going on, I did a total of 3 damage points between all 6 of these units!  2 Where from the Stags. His return attacks where stellar, including putting 3 damage on to the Stags with the Libyans (5 dice needing 2s to hit).  So then the Stags failed their courage check and where put into the red by Ron's return attack.  They failed the second check and died.  Then my Bearkin failed a courage check, and the return attack put them into the red.  They failed their second check and died.  Then a unit of Swordsmen failed their courage check, but fortunately succeeded on the following one.  So to recap - 3 total damage from 6 units attacking (1 of those Stags on the charge) and 5 out of 6 courage checks failed.  The game quickly went downhill for me from there.  To be fair, Ron played a solid game and he didn't win it on luck alone. 

So there you have it.  A 2-1 record by 2:00 am which qualified me for a free deck.  I chose the Lizardmen starter deck because Tyrants are super sexy.  Again, thanks to Nikko for running a tight ship and getting all 3 games done.

Big game pics up tomorrow!

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lazyj
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« Reply #23 on: October 15, 2009, 04:51:20 pm »

Sweet report. Congrats!

I am a little sad that you didn't bring any wolves/wolfkin. They get no love I tell you! And I like seeing Carthage stand up to the Fantasy factions. Did he bring Numidians? While I love Elephants, I feel like the Carthage true strength is in their Libyan / Numidian balance.

Ironically the only deck I ever won was also a Lizard starter...
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Kevin
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« Reply #24 on: October 15, 2009, 05:48:58 pm »

Quote
Did he bring Numidians?

Ron Pilotte (That's the correct spelling, btw.) didn't have Numidians.  Mainly because he decided to play Carthage, borrow my deck, and construct an army 15 minutes before the tournament started.  He'd played Battleground before, though, as well as other minis games, so he definitely knows how to fight.  And those Carthaginians are tough!  Libyan foot & Hannibal's elite both 6/5 with pila--great at hurting 3/1 elves.

Of course on the ride back we were analyzing the PW units in greater detail and were both going "Numidians!!!!  Cheesy  Grin  Shocked "

Quote
Ironically the only deck I ever won was also a Lizard starter...
Heh, I also won a Lizardman starter deck as my only prize:  the first BG game I ever played was a Lizardman civil war vs. my wife, with the winner getting the deck.

Nice photos, Marcus!  Looks like you got some good games in.  Outnumbering your opponent 9-7 has got to help, esp. when you your units are super-speedy!


In my game with Dave, your photos show how he outnumbers me on the near flank, but the river (and the angling of the flank unit) means that it will take a l-o-n-g time for his unit to pinch.  (It never did see combat.)  And his chosen on the bridge are reluctant to move forward due to the threatened pinch (They moved forward later as the warriors behind them got into position to guard their flank.)
« Last Edit: October 15, 2009, 10:36:00 pm by Kevin » Logged

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ajax98
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« Reply #25 on: October 15, 2009, 10:32:35 pm »

 Grin
Lashmistress
ummmm
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RushAss
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« Reply #26 on: October 16, 2009, 01:04:45 pm »

Thanks for the added comments Kev.

Sunday morning we had 2 big games going on at the same time!  We decided on 3000 points per side with 2 players controlling a side.  No terrain because some of us had to leave and go home eventually.


Left side of table, nearest to fartheset: Pat Hill playing Romans, Tim Sheehy playing Dwarves.  Apparently Tim also had a Dragon.
Right side of table, nearest to fartheset: Brook Villa playing Men of Hawkshold, David Cheng playing Lizardmen.
They where using the command card backs to determine the expanded deployment zone of 10 card lengths.


Close up shot of the same battle.  Aside from Brook and Dave winning, I have no idea what happened in this game.  Do any of you remember?  And look at all those Romans for 1500 points!


Left side of table, nearest to fartheset:  Brian Evans (a great SFB player converted that weekend) playing Dwarves and Nikko playing his trusty High Elves.
Right side of table, nearest to fartheset: Myself playing Umenzi and Chris Dixon playing - you guessed it - the Undead.


A close up of our battle.  These where the army composition to the best of my knowledge:

The good guys
Dwarves:
2 x Axemen
2 x Battle Axemen
1 x Hammersmen
1 x Militia
1 x Shortbeards

High Elves:
1 x Celestial Guard
1 x High Elven Knights
1 x High Elven Archers
2 x Battle Squads

The Bad guys (that would be us)
Undead:
4 x ghoul Pack
4 x Zombies
1 x Rat Swarm
1 x Death Knights

Umenzi:
3 x Warriors
1 x Spearmen
1 x Javelineers
1 x Chosen
1 x Possessed
1 x Shamans
1 x High Priests

I normally like to integrate forces with my allies the same way Brian and Nikko did, but the Umenzi leadership issues make that tough to do.  So Chris and I didn't integrate.  There is no way I can recall a turn-by-turn account of this thing, but I'll do my best to summarize. 

The good guys realized that charging into a situation where they where outnumbered 12 to 19 was a bad idea, so they decided to hold.  Aside from a hold order for my Spearmen with a terrain objective set slightly to the left of Nikko's leftmost (to my right) Battle Squad, we all charged ahead.  I started hexing dudes like crazy, starting with the Knights and Celestial Guard and then both of the Battle Axemen and Archers.  I blessed my Chosen, Spearmen, and one of the Warriors.  I also had Faith Armor on just about every unit by the time we engaged.  That's what you get for holding against Umenzi! 

The Archers hit one of the Ghouls forcing the courage check, but the stupid stinkies actually held!  First contact with some more Ghouls did not yield the same bravery as the rest failed a courage check at one point or another and had to be reformed in front of the Zombie line that was slowly shambling along.  The Death Knights blasted into a Battle Axemen on our far right, but the Dwarves courage held.  Dwarven courage was not on display for the Shortbeards who where routed by the Swarm of Rats, but they are after all only Shortbeards.  It took the Umenzi a bit more time to reach their engagement since Ghouls and Death Knights are MC 5 while Umenzi are MC 3.5.  There was some jockeying on my far left as Nikko maneuvered his Battle Squad and Knights to pinch my advancing Spearmen while I jimmied with the hold location to prevent that and keep the Warriors backing the Spearmen up in position to help.  The initial charge exchange Went pretty normally after the good guys finally charged in.  I remember Brian keeping an Axemen unit away from my blessed Chosen for an extra turn.  Smart man. 

While the Death Knights where pounding away on the Battle Axemen, the Celestial Guard was able to Flank pinch the Knights.  The Battle Axemen perished, but so did the Knights.  The Ghouls where losing ground and the Dwarven lines where holding on my side despite being forced to make lots of courage checks.  The turning point of the game for me occurred when the High Elven Knights and Battle Squad finally pinched my holding Spearmen.  I knew this was going to happen so I was prepared with the blessing, faith armor, and some helpful cards.  Fortunately for me they succeeded in their pre-combat courage check.  Both elven units where cursed and I played a Hardened for the Battle Squad attack, so the Spearmen survived the charge turn still in the yellow.  I played a Karma on the Knights for a point of damage.  I was hoping to inflict 2 more damage to at least put them into the yellow, which should not have been that tough since I got 7 dice at 2s and 5s.  Alas, my "to hit" roll yielded ZERO HITS!  I played a Cunning card to at least get a point of damage out of this mess and Nikko countered with a Mithril.  So much for that.  My Warriors to the rear where at least able to pinch the Battle Squad and force them to flee with 1 red box left.  Then my Spearmen fell and the Knights where able to start sweeping my leadership units.  At least the High Priests Death Cursed the suckers, but they never took true combat damage this game.  My line began to crumble once I started failing courage checks and my Chosen where eventually triple pinched, which did not end well.  I think an Axemen finally routed once in the red, but that was too late to help me.  Chris only had his Zombies surviving by this point and my side was a mess, so we threw in the towel.

This was Brian's first game outside of the tutorial game that Nikko walked him through and he seemed to have a good time.  It was great to see Nikko's mind work on a larger scale than it normally does.  As usual, somebody correct me if I forgot anything or got any of my facts wrong.



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Hamilcar
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« Reply #27 on: October 16, 2009, 07:36:57 pm »

I am one of Niko's converts and a new player of Battleground.
The rules are very solid guys - Thanks for the hard work, it shows.
I will be spreading the word about this game in the future, as I become quite zealous when I find a game worth it's salt.
I look forward to a battle or 3 with local Albany and Schenectady players over the coming months.

Scott - Mo - Hamilcar
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gornhorror
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« Reply #28 on: October 17, 2009, 02:57:43 pm »

Wow, can't believe it's been a week already since the con.  Dave always does a great job.  It was cool that Niko was there promoting the game and getting new players.  I had a blast.  Marcus and Tim both kicked my ass in the tourney on Saturday, but I made up for it with my Sunday matches. Can wait to play again.  I guess the next convention will be Totalcon in February.  I think Marcus or I may judge an SFB event, but there will be plenty of time for much Battlegrounds.  Hope to see you all there in a few months.  Hawkshold desires to spread its empire!!!! Grin
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« Reply #29 on: October 17, 2009, 03:01:26 pm »

Hey guys. Take a look at the dice I rolled in the picture when I was playing Tim in the tournament.  6 attack dice (I rolled a 4,5,5,5,5,6).  Yeah, sounds about right.  It was pretty much like that all weekend for me, but I still had fun. Undecided
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