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Battleground: Fantasy and Historical Warfare
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Faction Design and Development
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note on faction specific cards
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Topic: note on faction specific cards (Read 145 times)
gull2112
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Posts: 3340
From the RUSH faction
note on faction specific cards
«
on:
May 28, 2012, 08:27:02 am »
Faction specific cards should ideally be of two varieties. The first would be a card that reduces or offsets a known faction weakness, and the second type would be one that creates a synergistic benefit with the faction's ability.
As such, playing a faction with a different faction's faction specific cards would have either two effects: in the first case it would be "gilding the lily" (a benefit where none is needed), and in the second case worse than useless (i.e.
Rune of Uruz also grants (-)+1/+1
, how is that going to help my Sylvan elves?).
Obviously, we aren't going to reverse engineer any previous factions, but this would be a good guideline for future factions and is one that Wuxing does happen to follow fairly well.
I'm just throwing this out there as a guideline for those who are designing their own factions. I think it is a thing that can give a faction a really unique feel.
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"Of course, the Goblin Bombchucker is always a solution."
http://gullsbattleground.blogspot.com/
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