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Author Topic: Elven Superiority defeats the Under Dwellers  (Read 532 times)
RushAss
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« on: March 12, 2012, 02:22:37 pm »

This was the second game of the night and since we spent so much time shooting the breeze after the first round of games we didn’t even get started until well after midnight.  This often occurs because we are more than just Battleground players, we’re all friends!  Rob didn’t want to stay too late, so he decided to sit this one out as a spectator for an hour or so before he left to drive home.  Dice where rolled and the teams where determined.  Since it was so late we decided on 3000 points per side (1500 per player) with no terrain and a 10 unit wide deployment zone.  In the end this game really stacked up to be 2 one-on-one games played simultaneously on the same map with little interaction between allied units until the Orcs and Goblins mysteriously vanished so swiftly.  More on that below.  We have a plethora of images for this game for you, with my wife pitching in to take a few.  I’m hoping that other participants can help flesh out what went occurred on the Orc/Ravenwood front since I had my hands full with Tim’s High Elves at the time.  We didn’t use any of the proposed Dwarven upgrades because frankly I forgot about it, but that must also be a testament as to how little I feel the Dwarves need any help other than a 2 turn Sprint.  It turns out I really could have used that 2 turn sprint in the end game, but alas for starting games after midnight  Grin

Set Up






Elves of Ravenwood played by Brook, High Elves played by Tim
From top to bottom:
Wolf Pack (3rd rank)
Bear Pack (2nd rank, very hungry) backed by Wolf Pack (also very hungry)
Bear Kin backed by Archers
Brownies Backed by Archers
Brownies Backed by Wolf Kin
High Elven Battle Squad
High Elven Battle Squad backed by (surprise!) Healer Mages
High Elven Battle Squad backed by Bowriders (Bow-bitches, a Dwarven nightmare)
High Elven Battle Squad backed by Chariots

Brook revealed to me that he had accidentally gone over his points allowance by 148 points because he achieved an army under 1500 points, then tossed in the Brownies for consideration of removing a Wolf Pack, never removed the Wolf Pack, and thusly neglected to alter his points total.  Remember that we didn’t start this game until after midnight and mistakes do happen!  This also helps explain how Chris’ Orcs got totally mauled so quickly - LOL



Orcs played by Chrs, Dwarves of Ruuuuuunegard played by Yours Truly
From top to bottom:
Orc Marauders backed by Trolls (apparently frightened of the Big, Bad Wolf)
Orc Swordsmen
Goblin Spearmen
Goblin Raiders
Goblin Raiders
Dwarven Hammermen
Longbeards (the Legends walk!)
Dwarven Militia backed by more Militia
Dwarven Spearmen backed by Axemen

Marcus – “Chris, where did you find these guys?  In a cave or something?”
Chris – “Yeah… Duh!  Just like where you found yours.”

Standing orders – I really don’t recall there being anything fancy with the Ravenwood/Orc front other than standard close orders.  I know that at least one of the Archers where targeting the Orc Swordsmen and I wouldn’t be surprised if both of them where.  Tim had all of his Battle Squads set to advance as far as the blue bead in the middle of the map and hold.  His Bow Riders where targeting my Spearmen.  I had most of my guys on standard close as well with the exception of the Spearmen who where set to hold a terrain objective near the map edge to stymie the Chariots.  The Axemen behind them would then close through the gap and engage the High Elven line.

Early Turns



The lines close, some guys get shot a little.  The Healer Mages start plopping Auras on Battle Squads like they are going out of style.  The Longbeards and Hammermen get a Rune.  I seem to recall that the first round of archery sucked for Ravenwood.  Chris and I where under whelmed with heart-brokenness on that matter.



Things on the High Elven/Dwarven front are still quiet as the armies slog towards each other.  More Auras are appearing on Battle Squads and the Dwarven Spearmen received a Rune as they head towards their objective and an imminent showdown with Chariots, which I was thrilled about.  The Axemen where sprinted once to catch them up with the rest of the line units.  Let’s head on over to where the excitement was, shall we?



This is the same turn of the game from the other side of the table.  That monstrous blue thing on the Brownies in the middle of the table is to remind half the universe that those Brownies need to roll for a courage check.

As the Ravenwood archery was a failure on their fist turn of firing, they made up for it on this turn by inflicting 3-4 wounds on the Orc Swordsmen.  Chris lashed these Swordsmen to engage the Bearkin to keep them from foiling the Goblin pinch party that was going on with the Brownies.  The Bear Pack was heading towards the premier engagement with the Marauders while the Wolf Packs where preparing to swarm the Trolls.

Mid Turns



The Dwarves have finally engaged and the grind commences as the charge turn proved to be unspectacular for both sides.  Note that the Chariots have not quite engaged with the Spearmen yet and the 3 damage on the Spearmen is courtesy of the Bow-bitches (may they stew forever in the 9 Hells). 

While Tim and I where screwing around, Brook and Chris where doing an incredible job of killing off each other’s troops.  Both Brownie units have dissolved since the Goblins have finally found somebody that even they could push around.  The Bearkin had a relatively easy time finishing off the Orc Swordsmen with all of that archery support.  The Trolls sent one of the Wolf Packs off barking and IIRC Brook just let them run off the table edge since they where badly damaged.  I could be wrong here and maybe they just died outright?  The important thing is that the other Wolf Pack that had flanked the Trolls was inflicting grievous harm on the Trolls.  Bears and Marauders keep on doing their thing.



This is for you fine folks that feel the Dwarven command deck needs a tweak.  On the turn the Chariots rammed into my Spearmen, both units put each other into the yellow.  On the following turn, I played a Rune of Power that contributed to the obliteration of the Chariots.  I played a Rune of the Wary on the Chariot return attacks and it’s good I did because the Bow-bitches where still shooting them and the Spearmen survived with 1 red box.  Keep in mind that THE COURAGE FROM DWARVEN COMMAND CARDS STACKS so I had an effective courage of 15 for my courage check… which I succeeded by rolling a 15!  The Spearmen staying put would keep the Bow-bitches occupied for 1 more turn.



Dwarven might is now beginning to assert itself despite Healer Mage tomfoolery.  The Hammermen are hacking away furiously on a Battle Squad while the Longbeards have dispatched one without sustaining a single point of damage!  Oh the hymns that where sung of them on that day.  The other line units are all bogged down and Tim had the Bow-bitches fire the killing shot on the Spearmen.  I initially had my unengaged Militia head towards my left flank to help deal with the Bow-bitches, but panicked and had them about face to head towards the Ravenwood front because…

…what the hell happened to the Orcs?  With the exception of a couple wounded Goblin units they are all gone!  I’m hoping Brook or Chris can flesh out the details here as I’m running on assumption based upon my shady recollection of that front and the pic above.  I do remember Brook saying that he had an incredibly lucky turn.  The Trolls failed a courage check and died as the Wolf Pack went apeshit on them.  IIRC The Bearkin helped out their brethren by pinching the Marauders into oblivion and one of the Goblin units perished beneath a hail of arrows.

Endgame



Well, now I was in trouble.  It only took 1 more turn for Ravenwood to eliminate the Goblins and while I was doing well against the High Elves, I was not going to be able to defeat both of them.  The Axemen got pinched by the Bow-bitches and failed their pre-combat courage check which proved to be fatal for them.  My Militia actually managed to defeat the Battle Squad they where engaging (can you believe that?) and engaged the Battle Squad that was a part of that victory party on the flank.  The Healers had been moved over to back up this Battle Squad, but that would prove unnecessary since the Militia where pinched shortly thereafter by the Bow-bitches and died as well from another courage failure from return attack damage.  My Hammermen where engaged by the Troll-slaying Wolf Pack that could no longer help itself now that the Wolfkin where gone, but the Hammermen let me down here and did practically no damage as the Militia and Longbeards move in to engage.  A turn later Brook direct controlled his Bear Pack to keep them away from the Longbeards and Hammermen got put into the red by bow fire and the Wolves, failing their courage check and perishing as a result.  I was down to 2 fully healthy units, but I was seriously out numbered and would only be receiving 3 command actions per turn to my opponent’s 6.  To their everlasting shame, the Dwarves where forced to surrender.

Final Thoughts 

Our opponents having too many points probably led to the Orcish downfall occurring a turn sooner than it actually did and may have allowed us to hang in there, but there was still the matter of that disastrous turn which spurred the entire collapse.  Tim’s purpose this game was to tie my guys up for as long as possible while harassing me with shifty cavalry.  While his High Elves didn’t totally hold up across the board, they held up long enough for the Ravenwood flood to arrive.  Nice team play there. 

I made a mistake by having too many units break off to engage Ravenwood units and not taking care of things at home.  I should have had my unengaged Militia move to engage the Bowriders and the Longbeards move to engage the Healer Mages.  If I was able to annihilate the High Elves there would be no command action superiority for my remaining opponent (Ravenwood).  The tricky part would have been pinning down the Bowriders.  Still, I don’t totally blame myself for panicking when my ally’s entire army dissolved while leaving half a dozen of his opponent’s units alive!

Weird Dwarven luck – First of all I must say that my attack dice where pretty good this game.  No doubt about it.  In the end I consider my fortune to be about even, but 3 irritating things occurred this game to even it out on my side.

1 – My overall courage was great… until I blew my last 4 courage checks.
2 – What would have helped #1 above would have been to draw lots of those mutli-colored Dwarven command cards, but I made it exactly halfway through my deck this game and only drew 3 of those.  Not horrible, but add that to #3 below…
3 – Fighting High Elves means that Dwarves need help with offensive skill.  There are 6 cards in the Dwarven command deck that directly effect that – Strike(x2), Accuracy(x2), and Rune of Skill(x2).  Of these, I drew 1 Rune of Skill the entire game out of 15 cards and that’s it.  Yo card deck!  A little help here please?

I recall there was a rash or Orc/Goblin/Troll courage failures on Chris’ side in addition to my final 4.  Our opponents?  1 Ravenwood failure and 1 High Elven failure.  Yo courage dice, a little help here please?

Heroes of the Game

Ravenwood – The 2 Extra Brownies!  In all seriousness, I’m going with the Wolf Pack that finished off the Trolls and then went on to have a big part in the death of the Hammermen.  Brook got some serious value for those 146 points.

High Elves – Hands down the Bowriders.  They shot up my Spearmen and then went on to pinch my Axemen and one of my Militia into oblivion.  They would have been a severe pain in the endgame.

Orcs – Sadly, nobody stood out as achieving much of anything.  The only units that won any fights where Goblins against Brownies and Wolf Kin. 

Dwarves – It was neat to see the Longbeards take out a Battle Squad without taking a scratch, but I’m going with the Spearmen that took out the Chariots while absorbing a ton of bow fire from the Bowriders.

Keep calm and Chive on.
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Kevin
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« Reply #1 on: March 12, 2012, 03:06:47 pm »

Quote
…what the hell happened to the Orcs?

My favorite line from the report.   Cheesy

Obviously having to deal with an extra opponent is bad news, but the key there was the Trolls getting pinched.  Those 7 green boxes on the Trolls can give a false sense of invulnerability, but once they go the Trolls start to suck.

You did well on your side.  Dwarf Spearmen really should own a cavalry (or Chariots) unit which costs less than they do, and it would've been a bitter irony if you'd dropped a single morale booster on them and then they'd routed! 

Seems to me that the best way to kill Bowriders is with Antonians, though 1-2 Crossbowmen would've been nice to have.

Good comments on the Dwarf cards.
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gornhorror
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« Reply #2 on: March 12, 2012, 04:07:45 pm »

Yeah, sorry about the extra points.  It's not like me to make mistakes like that.  It was late and I just wasn't thinking straight.  I probably would of just taken one less archer and kept the brownies. Grin  Sorry Chris!!!!!!!!!!!!!!!!!!!!!!
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GoIndy
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« Reply #3 on: March 13, 2012, 09:19:53 am »

Ok...here was my entire 'plan', such as it was....

I figured I'd put the chariots out, and the bowriders would follow.  The chariots would run into enemy cavalry, (which didn't appear), and they would either win or would seriously party foul the enemy.  My bowriders would than be able to be unopposed around the wing.  The rest of the guys were just there to tie up space until that happened.

This is somewhat close to what happened, except...
1)  My guys were defeated too quickly.  The dwarves really were putting the smack down on me, and I was a card drawing/playing machine.
2)  Instead of cavarly, it was spearman.  I'll be honest, I didn't care, I figured if the chariots died opening a hole, that was what they were for anyway.
3)  Brook (my ally) laid waste to the other side of the map.  This left Marcus with no good decisions: if he sends a couple of units to help, all of a sudden my 3 remaining units are beast mode. 
4)  It didn't really occur to me how invincible my bowriders were until basically we were stopping.  Dwarves moving 2.5/3.5?  I think the bowriders kill everything left.  Now, to be fair, I was into my 12th bottle of platinum at this point, so master strategy was not going to be a strong point anyway.

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RushAss
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« Reply #4 on: March 13, 2012, 09:47:48 am »

Tim is lying.  He brought a 12 pack of Bud Lite Platinum and left a bottle at my place, so it was only his 11th beer and not his 12th.  You're losing your touch Tim!  Yes, the Bowriders where going to be a major league problem at the end of the game.  My only hope was to tie them down with Militia but I sent those guys running the wrong way!

I always consider Antonians, but at 1500 points I figured I'd just go the solid infantry route and do my best to cover the flank which actually worked out to be OK.  Besides, Antonians cannot resist the 2 impact hits given by Chariots and if High Elven Knights appeared then the Antonians would be totally hosed.  Hence my faith in the Spearmen which is never a bad thing since the Dwarves field some of the finest Spearmen in the game.  Crossbows are always nice, but High Elven Defensive skill is so high that I'd probably land only 1 point of damage per Crossbowmen  I deployed anyways.  Enter Hammermen!

And I can't believe I never mentioned the stack-ability of the Dwarven Command cards in the other thread.  100 demerits for me.
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Hannibal
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« Reply #5 on: March 13, 2012, 11:45:24 am »

Quote
And I can't believe I never mentioned the stack-ability of the Dwarven Command cards in the other thread.  100 demerits for me.

Yeah, that's the biggest selling point to Dwarf cards.  When people start to play them, the first thing I tell them is to think of Dwarf Rune cards not as Red/Blue cards with a Courage cookie, but as Courage cards with a Red/Blue cookie.

Statistically, a +2 Cge is slightly less good than a re-roll and a +3 Cge is slightly better than a re-roll.  Looking at it that way means Dwarves sit on 10 Courage re-roll cards.  Of course, the re-roll cards are all "play after failing" so their pragmatic utility is much higher (because you'll never burn a Cold Blooded on a Courage Check you pass the first time; something you might do on Rune cards), but this is balanced by the fact that Dwarf cards come with the Red/Blue cookie.

This is one of the interesting conundrum with Dwarves.  Other than being (IMO) slightly overpriced, they're not a terrible faction on the face of it.  They were designed to be a grind-it-out faction and they're actually really good at that.  What makes them a sub-par faction is that BGFW isn't a game that rewards grind-matches.  It rewards delay-and-breakthrough (aka "win fast where you're going to win and lose slow where you're going to lose"). 

The Dwarves have the delay down, but with their slow strategic speed and lack of an affordable unit that can do damage comparable to an (x)6/6 unit, they really have a hard time achieving that breakthrough.  If the system was slightly different to reward a grind-it-out style or play (or, perhaps, penalize a delay-and-breakthrough style), the Dwarves would be a really tough faction.

Now, I don't know what would be needed to make the system different.  I don't know that you could achieve that and still have a rules set that could be called BGFW.  It might be that its an entirely new system with the name BGFW slapped over the top.  I'm not sure I personally would even want to attempt to make those changes, once they were figured out.  (So don't read this as a call for change, it's just me talking.   Grin )
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gornhorror
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« Reply #6 on: March 13, 2012, 04:52:30 pm »

Well, the Dwarves in this fight took on High Elves and held their own.  I don't believe that the faction is as weak as some people think it is.  I like the overall feel of the faction with it's ability to hang in there.  Don't worry the Longbeards and the Antoinians usually will break-through to make it a fight.  I do believe that the shortbeards could use a cookie as they are not a well liked unit.  Perhaps 4 attack dice at a 5/5? or a better courage?  I do like the the proposals out there to improve sprinting.  We should make sure that becomes something that we vote on soon.  I'm gonna give the dwarves a try in the near future.  See what happens.  Unless you want a mirror match, you'll have to play something different Marcus....sorry..... Cheesy
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Kevin
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« Reply #7 on: March 13, 2012, 06:36:07 pm »

Quote
Well, the Dwarves in this fight took on High Elves and held their own.
 

Hey, stop trying to inject reality into our discussion!   Tongue


Quote
I do like the the proposals out there to improve sprinting.  We should make sure that becomes something that we vote on soon.


I already wrote up the next votes, and will be posting them later tonight or tomorrow AM (I need to wait 168 hours from when the last ones were posted.)  The 2-for-1 sprint is one of the votes.
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RushAss
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« Reply #8 on: March 13, 2012, 09:01:58 pm »

I do believe that the shortbeards could use a cookie as they are not a well liked unit.  Perhaps 4 attack dice at a 5/5? or a better courage? 
My cookie is to avoid playing them at all costs - LOL
Every faction is going to have at least one sub par unit, it is just the case with the Dwarves they are it.  It basically boils down to you having to flesh out your line with more costly units since Shortbeards are too expensive to sandbag with effectively for the cost.  I just deal with it the same way I deal with Initiates in the Umenzi (another terrible unit IMO).  Thank goodness for Dwarven Militia and you can even toss in some Miners for high comedy against high toughness guys.
 
I'm gonna give the dwarves a try in the near future.  See what happens.  Unless you want a mirror match, you'll have to play something different Marcus....sorry..... Cheesy
Careful there Skippy, you may wind up with a new favorite faction!
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"The world weighs on my shoulders but what am I to do?"
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gornhorror
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« Reply #9 on: March 13, 2012, 09:20:13 pm »

Quote
Careful there Skippy, you may wind up with a new favorite faction!
Quote


I wouldn't go that far.......
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"He remembers how well nobody cared.  He was alone with everybody there.  He took a chance.....and got out of there.  But, all he wanted was LOVE."

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