Statistical testing resultsImagine 5 games, each lasting ten turns and the GBC firing every turn for 3d6. # = Hit Dice, X=doubles!
turn #1 #2 #3 #4 #5
1 X X 12 13 8
2 10 8 15 12 6
3 11 11 11 X 10
4 X 7 9 X X
5 8 X X 12 12
6 X X X 9 12
7 X X X 13 X
8 7 12 X 9 X
9 9 X 8 12 12
10 10 6 10 7 12
55 44 65 87 72 Total Hit Dice
6 5 6 8 7 # of successful turns
9 9 11 11 10 Average Hit Dice per successful shot (adjusted for being in the Yellow or Red)
32 out of 50 non-doubles results = 64% success actual vs. 65.666% expected (one more success would be 66% actual, so right on).
Based on these results I think I would always go with 3 dice. However, note in game 3 that I had 4 turns in a row with no success, with 300 points doing nothing. Originally, I decided to run this trial because, when I started just throwing dice and got mostly doubles, I thought maybe no one would bother using three dice. In the end the numbers work out. Who'd a thunk?

If this is thought too much then I would suggest doubles damage be (total dice rolled-1)= number of hit boxes marked. So on three dice two boxes are marked off. In fact, as I look at this, with this rule the bombchucker wouldn't have fired successfuly after turn 5 4 4 10 10 respectively.
turn #1 #2 #3 #4 #5
1 X X 12 13 8
2 10 8 15 12 6
3 11 11 11 X 10
4 X 7 9 X X
5 7 X X 11 12
6 X X X 8 12
7 X X X 12 X
8 X X X 8 X
9 X X X 11 10
10 X X X 6 10
28 26 47 81 68 Total Hit Dice
3 3 4 8 7 # of successful turns
9 8 11 10 10 Average Hit Dice per successful shot (adjusted for being in the Yellow or Red)
Those numbers seem better.