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Author Topic: Saladin vs Jerusalem  (Read 1903 times)
gull2112
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« Reply #15 on: February 24, 2012, 09:54:39 pm »

Quote
Played a 2,000 pt Key Objective scenario with Jerusalem last night.  We were using a tweak we like where cavalry units don't get the charge benefits (beyond the normal Pow bonus) for charging in difficult terrain (defined as "MC penalizing" terrain), and the map was 3D, so I knew this one was going to be (yeah I'm really gonna say it), an uphill fight for me.

I saw this when you first posted it, and liked the concept. I saw it now and I really like the concept. Cavalry is kind of limited in the sense that they really only work best in open terrain, at which point they were the awesome sauce on the battlefield. Given that most of the terrain is going to be open, that means cavalry is dispropertionally favored.
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Hannibal
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« Reply #16 on: February 25, 2012, 02:08:58 am »

Yeah at some point I'll post up a full set of house rules for Kublacon, and this is one of the rules we'll include.  This is a purely thematic rule added at the request of my friend.  I'm of the opinion that cavalry is balanced without this house rule, so I asked that an enemy being charged by cavalry suffer a -1 Cge for that turn (this does not stack, so its a -1 Cge even if you're charged by multiple cavalry units).  This penalty is like impact hits and the other 'cav charge' bonus (so not in difficult terrain).
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Hannibal
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« Reply #17 on: March 01, 2012, 03:50:48 pm »

Quick update: I added a unit to the Saladin faction.  I asked Rushass for to confirm that the faction was a little light on the ground, without really a way to win unless it took cavalry.  Based on what could reasonably say was historically available, we came up with the Ghulam Infantry.  They're dismounted Ghulam cavalry, so they're a hybrid bow-sword unit.  I made their ranged attack LOS even though the Ghulam Cavalry is indirect fire because if these guys were indirect fire they'd cost 50 pts more.  And while you could do something where you slow the enemy down with skirmishers while the Ghulam shoot over them, that'd be dropping like 400 pts on the endeavor and at the end of the day the Ghulam are really just a (5)5/5 unit in melee.  So I went with the LOS to bring the cost down a touch.
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