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Author Topic: Ideas for future releases  (Read 16240 times)
Kenntak
Jr. Member
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Posts: 98



« Reply #90 on: January 15, 2008, 10:34:25 am »

What about EXPANSIONS to existing armies. For example, a unit of Griffon Riders for Hawkshold. Or even new variations on swordsmen. Since the art has been getting progressively better, why not go back and do a redux on all the older cards, taking errata into account. I would also like to see the addition of heroes, i.e. a powerful hero attended by two to three other figures, resembling the High Elf mages.

Oh, and I want Rat People.

I just don't think redoing the art on the older cards is necessary, nor a wise allocation of resources.  I would rather have the company devote those resources to the creation of new factions and the campaign system.  With respect to errata, the errata is very minor regarding the older cards.  One of the main changes was adding core and elite units to the older factions, but that has already been addressed in the latest rules. 
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Karasu
Playtester
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Posts: 213


« Reply #91 on: January 28, 2008, 12:34:01 pm »

I've not read the whole thing yet, but I do have a couple of ideas for future factions.

1)  The Terracotta Warriors.  You know, those chinese man-size statues.  I can imagine an army of constructs which aren't undead, aren't scary but are still controlled by one central mage or mages.  It doesn't have to be Chinese-styled.

2)  An all cavalry army: there are a few of these that turn up in history and fantasy-fiction.

3)  Beastfriend: an army mostly consisting of animals, with a few human/elf/orc allies (a druid faction?)  A step further than Ravenwood, but without the trees
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Bigman
Newbie
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Posts: 33


« Reply #92 on: January 28, 2008, 04:25:00 pm »

OK notwithstanding (wow what a word) chads earlier response about future releases. How about different settings alltogether. BGFW is a great game to play so how about adapting it for Napoleonic, ACW, ECW etc etc etc. should be a doddle! Take your time, I wouldn't want them much before septmber or even October!  Grin
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cybertuna
Full Member
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Posts: 147



« Reply #93 on: January 29, 2008, 01:47:56 am »

I've not read the whole thing yet, but I do have a couple of ideas for future factions.

1)  The Terracotta Warriors.  You know, those chinese man-size statues.  I can imagine an army of constructs which aren't undead, aren't scary but are still controlled by one central mage or mages.  It doesn't have to be Chinese-styled.

2)  An all cavalry army: there are a few of these that turn up in history and fantasy-fiction.

3)  Beastfriend: an army mostly consisting of animals, with a few human/elf/orc allies (a druid faction?)  A step further than Ravenwood, but without the trees

Okay, the Terracotta army is arguably one of the coolest ideas I have heard yet on this forum. Even if the Terracotta warriors are just the uber-tough unit for a new faction styled on the Huns or some other Eastern concept army, I would love to have something like that hit the field! Excellent idea! Perhaps require them to have a mage unit in play in order to run them, and if the mage unit dies, they cease to fight. That would be an interesting twist there, too, and an interesting way to use mages in the game.

As for the all-cav army, the new High Elves faction actually covers this pretty well. With the new High Elves, you can have 4 units of Chariots as your Core choices, a unit of Knights, and a 2 units of Bowriders for 1970 points, which is a pretty respectable little faction. Of course, running a 7-unit army in 2000 points (especially ones with such short life-bars) is most likely suicide, it is the first time we have (legally) been able to run such a faction. I do think that it would be cool if Hawk Scouts got changed to a Core choice so we could do this with the Hawks, too...that'd be sweet. (Hint, Hint, YMG...)

I personally think your "Beastfriend" army would be a bit too Ravenwood-ish, but it would be pretty interesting to see... Is anybody else thinking that this sounds like the armies of Narnia?
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Karasu
Playtester
Full Member
*****
Posts: 213


« Reply #94 on: January 29, 2008, 11:32:24 am »

For the terracotta army I have to admit to being inspired by a combination of "Interesting Times" from Discworld and the Phoenix Clan Clay Soldiers from L5R.  I envision such a golem style army working similar to the undead: the animating Mage is represented by the Command Cards and player rather than a battlefield unit, just like the undead's necromancer.  The trick would be to create a set of units that are sufficiently different to give a unique feel to the army.

I wasn't actually thinking of Narnia with the Beastfriend suggestion [do a search for "The Beastmaster Yaquinto"] but that's quite a good parallel.  Again, the unique feel of an army is very much in their Command Cards, Army special abilities and unique equipment (if any) and that would be the way to differentiate them from Ravenwood.

Roderick
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Torrg
Playtester
Full Member
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Posts: 230



« Reply #95 on: January 29, 2008, 12:16:41 pm »

Hello
This was actually posted on the yahoo forum, but I thought the person desevered notice here and I liked his/her ideas especially for the Golem/Terracotta Army, Insect them and Egyptian themed Army.


cykolian <cykolian@go.com> wrote:
im curious as to what new armies are being planned right now and also
what armies would other people want to play? personaly id like to see
4 new armies; the hawkshold royalty army with dragonrider knights and
heavy CAV, a super fast/flying insectoid army, a magic powered golem
army, and an egyptian themed army with mummys and anubites. anyone
else have things they would like to see?
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An armed society is a polite society. Manners are good when one may have to back up his acts with his life.
Robert A. Heinlein
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