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Author Topic: Question on Arete (v1)  (Read 410 times)
Hannibal
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I want caaaake!! I want it noooow!!


« on: March 14, 2011, 04:10:13 pm »

Quote
Army ability: Arete.  Most units have two Arete boxes -- attack and defense (we'll want cooler names).  Either one can be marked for one command action.  While at least one box is marked the unit has C+1.  Erase all marks if a unit routs.

Okay, so maybe I just don't "get" faction abilities, so can you help me understand here?

If my idea of it was no good because it only modified to-hit rolls (yours or opponent's), then how is this one better?  If modifying the to-hit roll is no good, but modifying the to-wound is good (because it always equals a point), then you're spending one CA to functionally modify only 1 to-wound roll.  That doesn't seem good utility for a CA.

If the idea is to have the army ability be 'mostly useless, but worth 1 pt in the right conditions' (which is where this ability leans) why not just simplify and make the army ability be one box that can be erased to modify a to-wound roll (yours or his)?
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