Your Move Games
May 20, 2013, 03:57:26 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News:
 
   Home   Help Search Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Unit Cards WIP March 14, 2011  (Read 681 times)
Chad_YMG
Administrator
Hero Member
*****
Posts: 2000



WWW
« on: March 14, 2011, 03:54:13 pm »

This mostly follows Corey's version, with some small changes.  In terms of flavor I think "Goddess" should be "Huntress" (probably with an actual name) and, in keeping with the Greek flavor the Amazons acknowledge a pantheon of deities but have patrons with The Huntress and the Oathbreaker.

Army ability: Arete.  Most units have two Arete boxes -- attack and defense (we'll want cooler names).  Either one can be marked for one command action.  While at least one box is marked the unit has C+1.  Erase all marks if a unit routs.

Keyword: Priestess.  I'd like to tie the Amazon's religion in more to their faction so I'm working on a draft of command cards that will key off of units being "nearby" to at least one Priestess.

Attack: Erase the mark to change any combat die roll by the unit by 1.
Defense: Erase to change any combat die roll against the unit by 1.

Amazon Sword - 192 - Core
O:(5)5/5  D:2/2  R:-  M:L  C:12
4/3/3

Amazon Light Sword (needs cooler name) - 152 - Core
O:4/5/5  D:2*/1  R:-  M:SS  C:12
4/2/2
D +1/+0 vs. ranged attacks

Amazon Spears - 244 - Core
O:(6*)5*/5*  D:2/2  R:L  M:L  C:12
4/3/3
Ranged attack uses the Pila rule.

We had a little back and forth on this -- I'm curious how people feel on them using a single spear that can double as a thrown weapon or a fighting spear for taking a charge.  I like this even more now that we have the link with Centaurs.

Amazon Archers - 257 - Core
O:(5)6*/5*  D:1/2  R:4L  M:L  C:12
3/3/2 
O:(-1)-3/-2 when engaged.

I had an error in the formula the first time around, so these were a bit undercosted.

Disciples of the Huntress - 185 points - Elite
O:(3)/6*/5*  D:2/2  R:4L  M:L  C:13
3/2/2
Priestess
Foresight: 1 (all Foresight is cumulative)
Spells:
Sight of the Huntress - Blessing.  R:2L
The next ranged attack made by the blessed unit gets +1 skill.  (Can be played on itself.)
Courage of the Huntress - Blessing.  R:2L
C+1, C+3 vs. Fear.  Lasts until the unit takes a courage check.

Disciples of the Oathbreaker - 125 points - Elite
O:(3)/4/4  D:1/2  R:-  M:L  C:13
3/2/2
Priestess
At the start of the game, draw a Command Card.
Spells:
Oathbreaker's Frenzy - Blessing.  R:2L
Play at the start of Movement & Command.  Blessed unit's orders change to Close and cannot be changed.  It cannot be direct controlled.  Unit gets O:(+1)+0/+0 and C+2.  May not be played on a Priestess.  Lasts until the end of a turn in which the unit took a rout check.
Oathbreaker's Influence - Curse.  R:3L
Change cursed unit's Standing Orders to Hold.  Cursed unit makes no ranged attacks.  Curse lasts until unit is engaged or until its commander spends a CA to remove the curse.

I really like the idea of archer priestesses, but only for the devotees of Artimis.  I'm totally happy being overruled on that, BTW.

The Huntress gives positive effects tied to inspiration.  A better ranged attack or courage provided by the presence of the goddess.  Oathbreaker messes with your head -- on the positive side you can give a frenzy to one of your units, but you lose the ability to control it.  (We could make it more double-edged by making it +2 attacks but saying you can't play command cards on it...)  Then you can mess with enemy troops making them question their orders -- but in a way that can always be managed by the opponent.

Disciples of the Huntress - 213 - Standard
O:(4)5/5  D:2/1  R:3L  M:LL  C:12
2/2/2
Cavalry.  No Move & Shoot.

Elder Centaur - 305 points - Elite
O:(4)6/5  D:3/1  R:L  M:LS  C:13
3/1/2
Centaur javelins.  Cavalry.  Normal cavalry charge bonuses.  No Arete.

I really didn't like the idea of these guys going all the way to skirmisher.  They fight in the centaur style, but with fewer attacks and one fewer hit than they would have in their prime.

Young Centaurs - 345 points - Standard
O:(6)5/5  D:2/2  R:L  M:LS  C:12
3/2/2
Impulsive.  Centaur Javelins.  No Arete.

I'd like to do more to differentiate these guys from the Ravenwood originals.  Suggestions more than welcome.

Choragos - 230 points - Elite
O:(7)5/5  D:1/3  R:-  M:L  C:-
Hits: 3/2/3
Fearless.  Always on Close.

I tend to agree with Kevin -- flavorwise I get the 4 offensive skill (they aren't trained) but I think the stats were a bit off somehow.  I'm open to the case being made that they should go back to a 4.

Paragon Warriors - 296 points - Standard
O:(5)6/5  D:3/2  R:-  M:L  C:13
Hits: 4/4/2

Demigoddesses - 457 points - Elite
O:(6)6/6  D:3/3  R:-  M:L  C:14
4/4/2
Priestess
No Arete boxes.
All units with a center point within S of Demigoddesses get C+1.

I like having them be absolutely fearless but it adds about fifty points to what is already a very high total.  I want to avoid forcing these guys to sit in the box -- already a risk given that the faction has mostly pricey units.
Logged

David Humphrey está todavía en la Colina 217.
      - From Spanish translation of Hill 218 rules
BubblePig
Prince of Shadow
Administrator
Hero Member
*****
Posts: 1213


Belkar Rules!!!


« Reply #1 on: March 14, 2011, 10:18:59 pm »

This mostly follows Corey's version, with some small changes.  In terms of flavor I think "Goddess" should be "Huntress" (probably with an actual name) and, in keeping with the Greek flavor the Amazons acknowledge a pantheon of deities but have patrons with The Huntress and the Oathbreaker.

Disciple of Artemis
Disciple of Pan
Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2006, Simple Machines
Valid XHTML 1.0! Valid CSS!

Bad Behavior has blocked 2435 access attempts in the last 7 days.