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Author Topic: Total Confusion 25, Feb 24-27, 2011 - Mansfield MA (near Boston)  (Read 10593 times)
BubblePig
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« Reply #30 on: January 29, 2011, 11:26:50 pm »


Kevin B-S will not dominate the tournament scene for ~yet another~ game in the Northeast!


I hate to dash your hopes, but my money is on Kevin. It literally would be, if the amount of money was worth:
1. Foregoing the attempt to rip his army apart myself
2. Spoiling my chances of getting inducted into the Battleground Hall of Fame
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Kevin
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« Reply #31 on: January 29, 2011, 11:31:17 pm »

Bring it on!   Cool
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However beautiful the strategy, you should occasionally look at the results. - Winston Churchill
ajax98
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« Reply #32 on: January 30, 2011, 12:46:22 am »

IF I were to be playing, I would only want to know what Faction(s) Kevin would be using.
That way I could develop the anti-Kevin.
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BubblePig
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Belkar Rules!!!


« Reply #33 on: January 30, 2011, 05:54:26 am »

Speaking for myself, what I play depends upon the tournament conditions, which have yet to be announced. On an open map I do not think DE can be defeated by anything other than the dice gods (or possibly the yet to be released historical factions.) In the case of 2000 point armies, no terrain, total annihilation I would take DE (2 Coven, Lord of Dusk, 7 LB Levy) and in that case may the dice gods have mercy on you because I will not.
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gornhorror
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Walk softly, and carry a big axe.


« Reply #34 on: January 30, 2011, 12:48:03 pm »

Speaking for myself, what I play depends upon the tournament conditions, which have yet to be announced. On an open map I do not think DE can be defeated by anything other than the dice gods (or possibly the yet to be released historical factions.) In the case of 2000 point armies, no terrain, total annihilation I would take DE (2 Coven, Lord of Dusk, 7 LB Levy) and in that case may the dice gods have mercy on you because I will not.

Yes, the DE are a strong faction, but I do not think they are invincible.  The Jersey boys are probably coming to TotalCon for Saturday and Sunday.  Maybe one of us will get to test your theory.  I have never yet played the DE, but at first glance(I was the very first to purchase them at Council), I think the spell casters are a little too strong.  2 coven and a Lord of Dusk can bring the pain even before you engage.  One thing's for sure, a slow moving army will get diced up. 
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"He remembers how well nobody cared.  He was alone with everybody there.  He took a chance.....and got out of there.  But, all he wanted was LOVE."

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Kevin
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« Reply #35 on: January 30, 2011, 12:59:41 pm »

As the moment, I've narrowed it to Orcs, Ravenwood, and Carthage.  But the "anti-Kevin" faction is the Dark Elves (a faction which I predict will soon receive the broader title of "anti-everyone who isn't playing Dark Elves, and probably your best bet vs. those who are").
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However beautiful the strategy, you should occasionally look at the results. - Winston Churchill
gull2112
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« Reply #36 on: January 30, 2011, 02:14:31 pm »

I will bring my whole briefcase o' death and I am sure that my Orcs will give any over confident DE army a run for it's money. Of course the DE seem unbeatable now, they're new. Once they've been faced a few times, they will be found no more dangerous or unbalanced. Tanks were pretty terrifying untill tactics were developed to deal with them.
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"Of course, the Goblin Bombchucker is always a solution."
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BubblePig
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Belkar Rules!!!


« Reply #37 on: January 30, 2011, 03:32:15 pm »

I hope the DE are eventually found no more dangerous and unbalanced but I fear that this will not happen. Time will tell, and I will do my best to prove my case on the field of battle.
I sincerely hope to get a run for my money and the Orcs and Rome are my 3rd and 4th most feared factions to face. My second most feared is a DE civil war (which I think could well devolve into rock paper scissors during unit selection,) and at number one is whatever faction Kevin is playing. Sorry, Dave, I call 'em like I see 'em.
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BubblePig
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Belkar Rules!!!


« Reply #38 on: January 30, 2011, 03:54:57 pm »


I hate to dash your hopes, but my money is on Kevin. It literally would be, if the amount of money was worth:
1. Foregoing the attempt to rip his army apart myself
2. Spoiling my chances of getting inducted into the Battleground Hall of Fame
BTW #2 above was a (poorly delivered) joke that I would not gamble against myself and get blackballed (sort of) like Pete Rose
I am not seeking personally glory. I just want what is best for the environment. A highly nutritious fertilizer composed mainly of what used to be your army.
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ajax98
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« Reply #39 on: January 30, 2011, 03:56:12 pm »

DE - what tanks?
My standard answer - my uZulus (of the Umenzi faction).

Any opponent of DE needs only think of 'too many targets' and quick movement. The DE must rely on blistering range attacks and time to do it.
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BubblePig
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Belkar Rules!!!


« Reply #40 on: January 30, 2011, 04:24:44 pm »

In the case of Umenzi I might take a Drake Rider and go for a rear pinch because they have no cavalry, but this is highly speculative. The tournament might not allow roster changes in between battles, and the tournament conditions have yet to be determined.
These posts contain some Umenzi vs DE (same battle different POV)
http://yourmovegames.com/forum/index.php/topic,1689.0.html
http://yourmovegames.com/forum/index.php/topic,1703.0.html

In any case, the army from my previous post in this thread (for example) is 10 units wide and the Umenzi line is shortened by the need for casters. What prevents a standard envelopment? How do Umenzi pose a problem for DE?
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gornhorror
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Walk softly, and carry a big axe.


« Reply #41 on: January 30, 2011, 05:30:13 pm »

Last council I played my Ravenwood pansies against the dark elves.  I took all kinds of damage on the way in, but once I engaged my stag cavalry and my Treant won the game for me.  I also think my opponent used the lowblood levies at a 5/5 offense, which is actually a 4/5 now, which would of made an even bigger difference with the 3/1 defense of the ravenwood swordsmen.  I think the dark elves can be beaten, just can't sit back with a slow army(dwarves and Hawks) and let them pick you apart at range.   
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"He remembers how well nobody cared.  He was alone with everybody there.  He took a chance.....and got out of there.  But, all he wanted was LOVE."

KING'S X
ajax98
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« Reply #42 on: January 30, 2011, 05:54:04 pm »

...In any case, the army from my previous post in this thread (for example) is 10 units wide and the Umenzi line is shortened by the need for casters. What prevents a standard envelopment? How do Umenzi pose a problem for DE?

Rather simple, knowing the weaknesses of DE. Find or anticipate the weakest Flank of the DE (Depends on how the deployment goes). Refuse my flank to the opposing side, Attack. My 'casters' are known to fight. I can 'defend' the entire width of the play area with 6 units.

The DE really good stuff is Expensive. If you are referring to your previous post of 2 Coven & 1 LoDusk plus filler, I'd be saying, "meat's on the menu again, boys". Over 1K points in 3 units that don't fight engagements well.

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gull2112
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« Reply #43 on: January 30, 2011, 06:14:26 pm »

DE - what tanks?

I was speaking of modern armor when it first appeared. They have gone from 'Total Death Machine' to 'Juicy Target.'
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"Of course, the Goblin Bombchucker is always a solution."
http://gullsbattleground.blogspot.com/
ajax98
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« Reply #44 on: January 30, 2011, 06:17:21 pm »


Monday morning QBing, I would say that the Umenzi player lacked a 'certain experience' with that particular scenario. My roster is substantially different, though using good ol' Mumakil.

Ticking clock scenario with a Terrain in the middle is practically tailor made for the 'correct' Umenzi solution.
If the DE player makes any mistakes with deployment, ever so much easier.

IMO, it is a nightmare scenario for DE, because they have no time to 'develop' the battlefield and must react to their opponent.
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