Your Move Games
May 20, 2013, 01:20:40 pm
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
:
Home
Help
Search
Login
Register
Your Move Games
>
Battleground: Fantasy and Historical Warfare
>
Battleground: Kingdoms
>
Command point variation
Pages: [
1
]
Go Down
« previous
next »
Print
Author
Topic: Command point variation (Read 1349 times)
gull2112
Administrator
Hero Member
Posts: 3340
From the RUSH faction
Command point variation
«
on:
November 07, 2009, 11:42:22 pm »
I would like to see a Kingdoms special situation card that simulates a veteran force vs. a hastily raised and newly organized force. What is being simulated here is not merely green troops vs. veterans but an army that has functioned as a coherant force for some time vs. an ad hoc force that was quickly thrown together. One player represents the veteran army and gets one extra command action, the other represents the ad hoc force and gets 500 more points of troops and one less command action.
I used to play Avalon Hill's "Up Front" game and they did something similar and one thing they said, and after playing many games I found out, was that playing elite vs elite wasn't that interesting, and even elite vs. average wasn't a big enough difference, but that playing elite vs. green yielded the most "flavor." It also happened to be the most common match up in much of WWll where either the germans were much better than their opponents (usually early war) or the wehrmacht was trying to hold back a superior force later in the war. This happened in the Napoleonic wars also with the french before the russian campaign or after. In ancient times you had the battle of Arbela (Gaugamela) where Darius had a huge force that was made up of a lot of troops of questionable loyalty against Alexander's Macedonian contingent that was outnumbered by as much as six to one and yet managed, just barely, to pull off a victory.
Logged
"Of course, the Goblin Bombchucker is always a solution."
http://gullsbattleground.blogspot.com/
RushAss
Playtester
Hero Member
Posts: 2249
Eat your beets - Recycle!
Re: Command point variation
«
Reply #1 on:
November 09, 2009, 10:39:38 am »
Neat Idea, me likey Mikey. I wonder if there's been talk of a Kingdom's expansion with extra scenarios. maps, and special situations.
Logged
"The world weighs on my shoulders but what am I to do?"
-Rush, Distant Early Warning
Kevin
Administrator
Hero Member
Posts: 3482
Re: Command point variation
«
Reply #2 on:
November 09, 2009, 12:27:44 pm »
I like it! There should definitely be a "Green Troops" scenario.
To build on this, imagine special scenarios in Kingdoms were given their point multiplier equivalent. For example, "Veteran" might be +8%, and "Battle Weary" -4%. Then any combination of conditions could be played & automatically balanced. for example, if your troops are Veteran and mine are battle weary, I get 12% more points than you.
Logged
However beautiful the strategy, you should occasionally look at the results. - Winston Churchill
gull2112
Administrator
Hero Member
Posts: 3340
From the RUSH faction
Re: Command point variation
«
Reply #3 on:
December 01, 2009, 09:42:55 pm »
Good point Marcus! I will start another thread to that effect.
Logged
"Of course, the Goblin Bombchucker is always a solution."
http://gullsbattleground.blogspot.com/
Chad_YMG
Administrator
Hero Member
Posts: 2000
Re: Command point variation
«
Reply #4 on:
December 29, 2009, 03:26:09 pm »
Another element that could be added to this would be having the "green" player remove all the faction-specific command cards at the start of the battle to simulate him only being able to do 'normal' things with his troops.
Logged
David Humphrey está todavía en la Colina 217.
- From Spanish translation of Hill 218 rules
gull2112
Administrator
Hero Member
Posts: 3340
From the RUSH faction
Re: Command point variation
«
Reply #5 on:
December 29, 2009, 08:43:39 pm »
That's a great idea Chad. I like the feel it would give the greenies. Having more troops than you can effectively control adds a very real feel of limited C
3
.
Logged
"Of course, the Goblin Bombchucker is always a solution."
http://gullsbattleground.blogspot.com/
Pages: [
1
]
Go Up
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General Discussion
-----------------------------
=> General Discussion
=> News and Teasers
=> Player Requests
=> Contests
=> Conventions
-----------------------------
Battleground: Fantasy and Historical Warfare
-----------------------------
=> General Battleground: Fantasy Warfare Discussion
=> General Battleground: Historical Warfare Discussion
=> Battleground: Kingdoms
=> Rules
=> House Rules, Unofficial Variants and Proposals
=> Session Reports
=> Faction Discussions
=> Scenarios
=> Faction Design and Development
=> Wuxing Empire
===> Official Updates
===> Playtest Games
=> Alexander vs Persia
===> Official Updates
===> Playtest Games
=> Classical Greeks: The King's Peace
===> Official Updates
===> Playtest Games
=> Lords of Vlachold
===> Official Updates
===> Playtest Games
=> Amazon Development
===> Official Updates
===> Amazon Unit Discussion
===> Amazon CC and Army Abilities
===> Amazon Flavor
-----------------------------
More Games by YMG
-----------------------------
=> Succession: Intrigue in the Royal Court
=> Space Station Assault
=> Battle for Hill 218
Loading...