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Author Topic: Kingdoms World Map?  (Read 5949 times)
NegativeZer0
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« Reply #15 on: March 12, 2009, 01:12:55 pm »

So what happens as new factions are added?

The map is designed with the idea of new factions always being added if done right there should be more "no-mans land" then anything else.
« Last Edit: March 12, 2009, 01:16:10 pm by NegativeZer0 » Logged

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Forevernyt
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« Reply #16 on: March 12, 2009, 02:02:50 pm »

I think everyone has been brainwashed by the bigger companies into thinking you NEED a designated map with territories mapped out. Why? Why do you need someone else telling you where a certain race calls home? I think each person should have the right to create their own world view with the factions that YMG provides and think for yourselves! Create your own backstories. Create your own maps!

Or just play the game. Have fun. Who cares where everone lives? Are you going there for dinner? No. You're on the battlefield trying to take out your opponent.

I'm sorry, I've been having a bad couple of days. Didn't mean to take it out on you all.

I'll be quite now.
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Seabass1313
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« Reply #17 on: March 12, 2009, 02:20:38 pm »

As a new Battleground player with absolutely no real experience I have to agree with what Forevernyt is saying.

It seems as if Battlegrounds is a miniature system that prides itself on strategic battles. Kingdoms took that and added a campaign system. Although I doubt everyone here plays RPGs, I do and when I think of a system I think of a shell or framework. Fill it in with whatever you can imagine. If you want your elves to live in a different dimension and launch an attack on the Romans - why not? Maps and backstories changes the system to a setting and I, personally, would rather create my own.

However, if some users get together and design something I think it'dd be great but by expecting it to be an official setting it becomes a default.

So... a much needed rant followed by a completely unneeded one  Tongue  Lips sealed

--Sebastian

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gull2112
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« Reply #18 on: March 12, 2009, 08:42:10 pm »

As in my earlier post, I don't think a map is necessary. I happen to enjoy playing games and the scenario generator included in Kingdoms is all I really desire. If I want to run a realm and take over a map I can pick other games for that (which I do and I do). I do not believe it is even desirable for BG:FW to have an official map and fluff. If someone wants to put all that together and share it on this web site that's fine obviously. Maybe it will become really popular and be considered the de facto "official" map and campaign system. That would be cool, but I wouldn't want any officially sanctioned system to be thrust upon me.

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gull2112
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« Reply #19 on: March 12, 2009, 08:53:05 pm »

Dang, I always do that! Right in the middle of a rant I must hit some key and my message posts. I'll finish now...

Unlike many other systems and rules sets BG:FW does not need any fluff or maps to make it fun. Since I'm not spending days and months painting units I don't need fluff to read while my paint dries. I just deal myself a game and have fun.

Here's an idea. Rather than write the story beforehand, why not record the turns of the campaign and afterwards blend the whole in to a complete narrative. Something not unlike what James and I have been doing with our Orcs vs. Hawks campaign, but in a more deliberate way with records being kept intentionally to create a story, not just a fevered attempt to write-it-all-down-late-at-night-after-the-game-before-I-forget-what-happend. Roll Eyes If this was done with a multi-player campaign it could become really cool and deep and involved and track animosties and instances of heroism and cowardice and all the things that make a series of games really become greater than the mere some of their parts. Cool

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martin_cy
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« Reply #20 on: March 17, 2009, 03:49:32 am »

I know a map is not really need for the game.. but I'm a fantasy addict and i like maps Tongue

I drew up a island world map just for fun.. Actually its just the continents.. now the real work start with splitting up into countries, designating capitals..

but that I let much more up to the players that will take part in our campaign, e.g. We will start by deciding who live were (how to split into countries) I will let them name their cities and locate them, put in their land marks etc. Then when all is done I'll print it out on an A3 or A2 and laminate it.. should be fun.
will see how it goes.. feel free to use the map if you like it..




EDIT: hmm that image tag is not really working for me.. hmm oki try URL instead..
http://2.bp.blogspot.com/_mrUti2DhGvY/Sb9i-bKrKtI/AAAAAAAAAE4/6Hdmm1ulbrI/s1600-h/islandworld.jpg
« Last Edit: March 17, 2009, 03:53:30 am by martin_cy » Logged
Seabass1313
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« Reply #21 on: March 17, 2009, 04:29:17 am »

Not bad  Smiley

I won't be using it for the reasons I listed above but I'm sure it may be helpful for players that want some sort of map and with this one it's quite easy to have everyone fighting everyone. I also just remembered a map I made a while back for something else. Essentially it was an asterix (*) where each species/country controlled a different arm and the battles occurred in the middle. At the time it was exactly what I needed but it definitely not look natural. It might work though...
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gull2112
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« Reply #22 on: March 17, 2009, 04:44:52 pm »

Very cool! I just picked up Campaign Cartographer 3 for my 4E campaign. I'll have to see what I can come up with. Right now I'm imagining a world where striking into the homeland isn't really possible (or desireable) but there is a rich, hotly contested, central battle plains. Maybe it has magical bits on it that folks want to go and recover and take over and these magical bits fuel the magical dome over each homeland and if someone could gain control over the magical bits then they could starve out the rest. Hmmmmm.
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Torrg
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« Reply #23 on: March 17, 2009, 05:45:19 pm »

Very cool! I just picked up Campaign Cartographer 3 for my 4E campaign. I'll have to see what I can come up with. Right now I'm imagining a world where striking into the homeland isn't really possible (or desireable) but there is a rich, hotly contested, central battle plains. Maybe it has magical bits on it that folks want to go and recover and take over and these magical bits fuel the magical dome over each homeland and if someone could gain control over the magical bits then they could starve out the rest. Hmmmmm.

Sir gull2112
I purchased CC3 but have not taken the time to properly learn the program, do you know of a couple of easy tutorials to go through to start on? I have tried some of the forums from the CC3 web site but did not find them written well. I have some maps from D&D forgotten realms also that I would like to convert and think they could go well with BGFW.
Thanks
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Seabass1313
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« Reply #24 on: March 18, 2009, 01:31:46 am »

Hey Torrg,

I have CC3 as well and I picked up the tome of ultimate mapping a while back. Its made for CC2 but has some basics fro making all sorts of maps. Not sure how much it costs right now...

Although it only does CC2, it helps find the basic things... and it's pretty easy to follow the instructions with the CC3 colors and symbols.
Other than that, messing around with the software may be the best way to learn. Just make lots and lots of maps and try to do stupid stuff and every now and then you'll learn something new.

Hope that helps,
Sebastian
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gull2112
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« Reply #25 on: March 18, 2009, 05:58:19 pm »

Torrg,

I have two recommendations. These recommendations are based on two days of ownership. If you go to the website there is a great tutorial and if you actually printout and read the user's manual you will find that it too is very handy. As far as I can tell there is no quick way to pick it up. I will say that after several hours of aborted attempts, I finally designed a pretty cool, if basic, map of a small island. That map probably took me about 20 minutes to do, probably 2-3 hours of figuring some stuff out and then boom, I had it! It looks as cool as I was hoping. I started right out of the box trying to build a world and that is NOT the way to do it. Baby steps. Do a small island or two, try putting a few small islands on one map and move from island to island as you screw up.

One helpful hint: try to avoid all the "pretty" effects and just concentrate on the map first. I wasted a lot of time trying to get BLUR just right and a few others and it seriously drags on the refresh rate.

Allow me to reiterate, start small. A little island with a mountain, a river, and a settlement. Then label those things.

I talked to a friend of mine who said there was CC3 FR maps on the internet so that is where I am going next. All the FR maps were done in CC3 and that will be so cool and useful for my campaign. One thing I want to do is to say that the WotC map of FR after the spell plague is only an approximation and my party will become commissioned cartographers for the lords of Cormyr. It being their job to find out what is really out there.
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JoseDominguez
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« Reply #26 on: February 28, 2010, 04:38:31 pm »

How about a totally magical setting? Realms bordered by 'badlands' which can be travelled across to any of the other kingdoms. That way an individual kingdom can grow through conquest without risking one player being isolated by the map layout. Fluff could be some sort of perpetual war in which rival leaders are dragged out of time and dumped in a constantly shifting battle. THat would account for new factions/historical factions etc...    Each player could have their own kindom map, this would change as new territories were taken. E.g. if the elves capture a forest from the orcs, the elven map would expand and the orcs would shrink (as a territory was taken by the amorphous badlands).
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ZiNOS
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« Reply #27 on: March 10, 2010, 01:20:01 am »

I have posted in the past some fan created background for the Orcs, Humans, Dwarves and High Elves.

They are buried in the posts now but you can find them by searching for BGFW fan created background or here

http://yourmovegames.com/forum/index.php/topic,325.msg2344.html#msg2344
http://yourmovegames.com/forum/index.php/topic,336.msg2417.html#msg2417
http://yourmovegames.com/forum/index.php/topic,381.msg2760.html#msg2760
http://yourmovegames.com/forum/index.php/topic,320.0.html

Maybe we should do a sticky for this and expand on them?

What do you think?
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gull2112
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« Reply #28 on: March 14, 2010, 03:34:54 pm »

I would love the opportunity to read and expand on all of these (I would of course give you the first right of refusal on any additions I make).
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ZiNOS
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« Reply #29 on: March 15, 2010, 03:51:39 am »

Feel free to flex your writing muscles m8!
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