Thread Necromancy!

Couple of Unit Ideas to bounce off my esteemed forumites. I got to messing around with these guys again.
I didn't like the way the Huntsmen thing was going. So I changed them out for Bull Riders. (4)4/6 0/3 C:9 M:5" 3/2/1 - Must be given Close Standing Order with no modifiers. Gains (+2)0/0 while in the Yellow and (+4)0/0 while in the Red.
Also my Seers and Druids needed some sprucing up. While they will both have the ability to use the Druidic Magic (however that turns out), they get some other bonuses. Tentatively:
Seers: During M&C Phase you may spend a Command Action to draw a random Command Card from your Opponent's Hand and place it face up on table. At any time during their M&C phase, a Seer may take 1 point of damage to discard a face up command card. Once per turn any Friendly unit within 7" of Seers may change one die to a "2" or a "5".
Druids: In the M&C Phase, once per Druid, you may discard a Command Card to draw a new Command Card. This does not require a Command Action.
The idea is the a Seer is like a weak Shaman, while the Druid is more like an Elementalist in terms of combat ability. Perhaps not in the range factor though - undecided about that.
Thanks for your feedback!