that should be better no more bleeding eyes
Thanks

Firstly, this army sorts of reminds me of lizardmen, with the "first stage" anubi, "second stage" baset ,"third stage" wadget, and also a few other big guys.
The carrion swarm seems quite interesting, but it doesn't seem to serve any purpose, though the digging ability is nice. (

3/3 is going to average 0.2 or so damage on 2/2 guys, and that is totally rubbish. Once in a while you might get a nice roll with lots of ones but that makes them sort of like goblin bomb chucker...unreliable but hilarious. I think the digging below enemy ability is made to solve this problem as it can rear attack+pinch, making it (

5/5 which is a HUGE improvement. (

4/4 would be good enough as a matter of fact. Overall, interesting unit. I'd like to see what kinds of tactics players come up with using this unit.
Also, I wouldn't make the sphinx fearsome or with such high power. I'd make a kind of riddle thingy, take a "quiz" check or something. If you fail, some kind of weird effect like maybe one damage, one poison wound, etc etc.
Another point is the giant scorpion will really suck in damage after the charge turn. It isn't going to do anything with 3 attack dice (compare to GWE 4 attack dice). 2/4 defence is amazing tanking ability, but I'm not sure if a huge scorpion is so hard to hit... unless it digs. I'd give it more skill, maybe (3) 6/7 but 1/4. The digging ability combined with the scorpion will make a REALLY deadly combo IMO. Its practically undefeatable when rear attacking, with a health bar of 10 and 1/4 defence, and the enemy is suffering from attacking to the back. (3) 7/8 while rear attacking is amazing, hitting an average of near 2, + 3 impact hits!!!
Overall, I would say this army is very interesting, and has some nice abilities, but I'm rather worried that poison would be very luck-based. Maybe a removal of poison after 2 damage of poisoning has been done?