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Author Topic: Dark Elves  (Read 271 times)
Magrit
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« on: January 21, 2012, 03:09:05 pm »

Hi,
Can someone tell me what is the special ability of the Dark Elves army.

Thank you,
Magrit
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Kevin
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« Reply #1 on: January 21, 2012, 05:59:03 pm »

Pain touch.  Spend 1 CA to mark the box, then when it hits for at least one point of damage you must unmark the box and it does one more.

Pain touch counts as playing a command card, so if you played a red card during the attack the box is not unmarked (and no extra damage).

Slave Warriors don't have a Pain Touch box, all other units do.
------

Their other ability is Premediation:  you can buy up to 4 Paint Touch marks during the army build phase at a cost of 15 each.  (Mark the units after deployment.)
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GoIndy
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« Reply #2 on: January 24, 2012, 03:03:20 pm »

Kind of off topic, sortof, but premeditation. 

This should be factionwide.  Every faction should be able to spend 15 points to place their special ability on their dudes, if they got one.  All of us have had a build where we end up 15-24 points to spend and it is useless.  Would be nice to be able to buy a checkbox.

Unless...the argument is that Dark Elves are so weak that they need this.
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Chad_YMG
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« Reply #3 on: January 31, 2012, 02:12:32 pm »

It definitely wasn't about the weakness of the Dark Elves.

I'm open-minded about letting other armies buy army abilities during the building phase.  Obviously some of them can't easily use it (Undead can't and it would be rare that Orcs would want to), but others could.  If we're starting on the drawing board we could even decide that some armies can buy a small number of "credits" that can be applied later to activate their army ability.  A Necromancer might conduct an unholy ritual that stores up healing power...

But historically this is just not something that occurred to us.  Of the original three armies only one had a "storable" ability.  Later we found that marks were a fertile ground for faction abilities but it was only when Niko made the Dark Elves that he came up with the idea of having their ability be something you could buy with army points.
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Niko White
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A tíro nin, Fanuilos!


« Reply #4 on: January 31, 2012, 02:25:27 pm »


Also worth noting is that even at cheaper than a command card, I find it is rarely worth getting more than one Pain Touch.  It can be a neat option if you have armies that are off by a few points, allowing you to spend them, but you're usually better off with extra units or even a command card if you're down 25.  As GoIndy guessed, the design intent was that it felt cool, and that being down a few random points felt more interesting if you were more often choosing between little cookies and higher chances of picking the zero turn, rather than just sucking up "wasting" a few points.

I think Chad's idea of being able to buy special ability "tokens" is pretty sweet for that reason.
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Hannibal
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« Reply #5 on: January 31, 2012, 05:18:28 pm »

It would depend on the army ability.  For example, if Bravery was a decent price I'd probably buy at least 1-2 pts for my Peasant tarpits.  Spoils I'd probably just assume was part of the cost of the unit as M&M is such a fragile army.  Determination?  That'd have to come in real cheap.
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BubblePig
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Belkar Rules!!!


« Reply #6 on: January 31, 2012, 07:29:02 pm »

I think you would have to balance on a faction by faction basis. For example, if you could prebuy Faith Armor that might be a bit too much. Same for Spirit Guidance. Ravenwood S&S simply does not need the help.
The reason Premeditation is somewhat balanced is that you cannot choose when it goes off. It is challenging to put Pain Touch where it does the most good very much ahead of time. If you kill a unit on points you lose the Pain Touch with no effect, and you can't use the ability and command cards at the same time.
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gull2112
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From the RUSH faction


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« Reply #7 on: January 31, 2012, 07:37:55 pm »

it would be rare that Orcs would want to

Actually, if I had points to spare it would be a nice plus to start a guy with +1 MC. If I were rushing to an objective or felt I might be facing a S&S, I could see starting a bunch of guys Lashed.

(The Orc commander in the back sits down)
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"Of course, the Goblin Bombchucker is always a solution."
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elgin_j
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« Reply #8 on: February 02, 2012, 02:35:47 pm »

I think you would have to balance on a faction by faction basis. For example, if you could prebuy Faith Armor that might be a bit too much. Same for Spirit Guidance. Ravenwood S&S simply does not need the help.
The reason Premeditation is somewhat balanced is that you cannot choose when it goes off. It is challenging to put Pain Touch where it does the most good very much ahead of time. If you kill a unit on points you lose the Pain Touch with no effect, and you can't use the ability and command cards at the same time.

That's easily solved - assign individually tailored points costs to different factions for the ability to immediately assign their faction ability and limit the amount of times that it can be used.  So, Dark Elves cost 15pts, and get a maximum of 4; perhaps Hawks cost 20 a pop and only get to use it twice. 

Adding this to the rules is pretty easy retrospectively, it would just require some discussion on the relative benefits for different factions and some playtesting for confirmation...
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gull2112
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« Reply #9 on: February 02, 2012, 08:11:11 pm »

Though I don't necessarily want to go down this road, I am definitely intrigued by Elgin_j's proposal. If starting out with a faction abiolity or checkbox checked were to be tried, this would be the way to go.
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"Of course, the Goblin Bombchucker is always a solution."
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elgin_j
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« Reply #10 on: February 03, 2012, 01:30:53 pm »

Though I don't necessarily want to go down this road, I am definitely intrigued by Elgin_j's proposal. If starting out with a faction abiolity or checkbox checked were to be tried, this would be the way to go.

Well, I'm not going to deny it - I am pretty awesome  Cool
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