Our second game of the night was Dwarves vs Orcs. Basically, we wanted to try out my crackpot theory that Dwarves would mostly be balanced if they got 8% more points when building an army. It seems like a strange number to say 8%, but the difference between MC2.5" and MC 3.5" is almost exactly 10% and since Dwarves can Final Rush 3.5" there has to be some cost for that. Also, 8% has a nice side effect of always coming out to an even number.
(Oh and we have the 8% rule apply any time there's points. So in the case of reinforcements, the player normally has to hold 825 pts or some such in reserve. The Dwarves hold 108% of that number. Just for reference if anyone wants to try this out.)
This game was a little bit less "serious playtesting" because, well, it is our game night and we find Total Warfare on an open board to be boring. So we ended up playing Reinforcements and used a terrain placement system borrowed from Field of Glory (essentially players place 1-2 pieces each that are modified by the opposing player, I can post it if folks are interested).
Also, at the last minute, my buddy dared me to take Trolls. The fact that I'd just written an analysis on Orcs had gotten me interested in playing them, and so we were talking about what just utter $#!+ the Trolls are. So we ad-hoc'd their damage boxes to be 5G 5Y 4R instead of 7G 7R. The cost comes out to within 5 pts. Note, we were using the regeneration on the back of the card (so no regenerating out of Yellow/Red).
Anyway, deployment:

The rock piles are very rough ground (-2 MC, impassible to cavalry). My deployment top (right) to bottom (left) of first row: Goblin, Goblin, Orc Sword, Orc Sword, Orc Spear, Orc Axemen, Trolls. Second row: Crazed Goblins behind the Gobbos and Wolf Riders on a hill behind the Orc Swordsmen.
To take the Trolls I had to drop my 2nd Wolf Rider unit, meaning these guys went from line buster to flank protectors. Especially because I figured he'd have at least one unit of Antonians out there and they'd plow right through my Wolf Riders. I ended up being too conservative with them and it took too long for them to get around the flank and so they didn't provide the benefit I'd hoped.
His deployment top to bottom: Axemen, Axemen, Axemen, Ballista, Longbeards (out of shot, exactly opposite the Axemen). He kept the following groups in reserve: Battleaxemen, Axemen, 2 Antonians.
He was ecstatic that he got the Ballista on the right flank, because he thought he'd shoot my Trolls all day and then, with the very rough ground would be able to shoot up the Orc Spearmen opposite him. But I realized he'd made a mistake that I could capitalize on if I was willing to A) give up 4 CAs and B) leave those flanking Wolf Riders behind. A steep order, but, hey when you screw the pooch on plan A, you're choices are pay the price to adapt to plan B or lose. (Yeah, I'm bragging a little bit here.) Anyway, here's what I did:

This is my turn 4. On his turn, the unit of Battleaxemen had arrived and he put them opposite the Trolls so his Longbeards didn't get pinched.
What I had done was lashed the Axemen every turn so they were moving 5" along with the Trolls. Normally, this is crazy because you'll just get one and then the other pinched. However, his clever little Ballista behind the terrain had worked against him. Because while I couldn't get through the terrain quickly
he also couldn't get his units through it. Not even his Ballista could move quick enough to pinch me. He'd basically shored up my flank for me and even better, if you notice, the Longbeards are set up behind it. So once I got into combat, my Trolls were out of Line of Sight.
It cost me 4 CAs and I left the Wolf Riders behind (see how far off they are) and what few CCs I had were spent on ensuring he did no more than 1 pt of a damage to my Trolls (which they regenerate), but the upside was that I basically forced him to put his first reserve unit on that side. I had figured the Antonians would be coming first and if he could put them on the right side (top of the pic), they and the Dwarven Axemen would blow through the Goblins and roll up my line from the other side. Thus, I thought, he'd have to put the Antonians opposite the Trolls or give up that flank. As it turned out, the Antonians came late and the infantry came early, but I was okay with that.
Now it was a race. I had my 300 pt Axemen fighting his 400 pt Longbeards and my 400 pt Trolls fighting his 248 pt Battleaxemen. We both needed our heavy hitter unit to plow through their opponent and flank/pinch first. Both cases favored the expensive unit, but the cheap unit had spent its points on Pow vs a High Toughness enemy. Also, those Wolf Riders were coming up fast, so he also had to hold out until his next reserve unit showed up.

My Axemen routed and were cut down but they did get the Longbeards down to 1 box. The Trolls meanwhile were 1 box away from the Red. On his previous turn, the Axemen made their Red, meaning I had to kill them in my turn. This meant he got the flank and his second axemen showed up just as the Wolf Riders were closing. So I had to let the Wolf Riders advance on the Axemen to protect the flank of the Trolls.
Also, the Orc Spearmen had charged the Ballista. The other fights were mostly delayed (with my Gobbos on Hold). The real battle was on the left.

This is a turn where it all went pear-shaped for the Dwarves. The Trolls killed the Longbeards, then the Wolf Riders and Trolls pinched the Axemen. The Orc Spearmen in the center took out the Ballista crew and pinched the Dwarf Axemen. Some bad rout checks for the Dwarves, but really it just sped up the inevitable.

The Antonians arrive but it is too little too late. The really had no place to go other than where they arrived or in that space where a Dwarf Axemen unit had been wiped out (meaning they'd get pinched). The forest was an Impassible piece of terrain (i.e. like Fangorn forest thick), so they couldn't go there.
I turned the Wolf Riders around, DCing them to anchor their flank with that impassible-to-cavalry terrain and the board edge so that the Antonians had to come one at a time. The follow up is that the Wolf Riders were killed by the first unit of Antonians and then the second unit killed off the Trolls, but I used the back-up rule to move the Spearmen in and they finished them off next turn.
In the end, not my most stellar game as I hosed myself early but I recovered and outplayed him I think. "The victorious general is one the who makes the
second-to-last mistake." I flipped the terrain to my advantage to essentially bifurcate the battle and set up simply more opportunities to punch through his line (In order: Trolls, Axemen, Wolf Riders, Spearmen who killed the Ballista) while preventing him from doing it anywhere else. I think his major mistake was putting the Antonians together, making them the largest group and thus the last arriving. In retrospect, it probably would have been better to have the groups be Battleaxemen, then Antonians, then Antonians+Axemen. If he'd have been able to hold out for one more turn with his Longbeards (or if they had taken 1-2 fewer points from the Orc Axemen) and then his Antonians were squaring off with my Wolf Riders, there's a good chance he could have rolled me there.
In the end that the game came down to who made the worst mistake and/or a die roll breaking my way says that at the very least the 8% rule isn't insane. It is worth further investigating, I think.
Oh, and Trolls at 5/5/4. No brainer. These guys got 2 turns of being in the Yellow instead of being in the Red, which is two Red checks they didn't have to make. I'm less passionate about pushing this one, because it's a huuuge change. But in order to make Trolls not just wretched, something extreme needs to be done.