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Author Topic: Barbarians of Yakranda  (Read 577 times)
Chlor
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Posts: 21


« Reply #15 on: January 08, 2012, 02:24:51 am »

Sorry for the long time I took to reply; was busy with other commitments.

It seems that I need to rethink my command cards and perhaps the faction ability as well. I understand what BubblePig means, and on hindsight it was an oversight on my part that there are so many "Pass all courage checks" abilities.

For now, I'm going to try and think of more feasible command cards. So any suggestions for new command cards and criticisms on the units or other things are welcome.
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gull2112
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Posts: 3035


From the RUSH faction


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« Reply #16 on: January 08, 2012, 03:51:48 pm »

Here's my feed back. These are all excellent concepts and I think they need only minor tweaking to get in the "spirit" of BG.

Command Cards

War Cry x1: During this turn, all enemy units engaged with units of yours suffer C: -1 during all courage checks.

Stampede x2: Your unit gains 1 impact hit during this combat phase. If its MC is above 5", it also gains an additional (+1) +0/+0.

Death before Dishonour x2: Your unit gains +0/+1. If your unit is not in the green, it gains an additional +0/+1 and courage +2 for the turn.

Last Stand x2: Your unit gains (+1) +0/+0. If your unit is not in the green, it gains an additional (+1) +0/+0 and courage +2.

Intimidate x1: Play during a battle where your unit has less damage than its opponent(s). The opponent gets (-0) /-0/-1 and -2 courage during that battle.

« Last Edit: January 08, 2012, 03:54:32 pm by gull2112 » Logged

"Of course, the Goblin Bombchucker is always a solution."
http://gullsbattleground.blogspot.com/
Chlor
Newbie
*
Posts: 21


« Reply #17 on: January 10, 2012, 09:48:43 am »

Here's my feed back. These are all excellent concepts and I think they need only minor tweaking to get in the "spirit" of BG.

Command Cards

War Cry x1: During this turn, all enemy units engaged with units of yours suffer C: -1 during all courage checks.

Stampede x2: Your unit gains 1 impact hit during this combat phase. If its MC is above 5", it also gains an additional (+1) +0/+0.

Death before Dishonour x2: Your unit gains +0/+1. If your unit is not in the green, it gains an additional +0/+1 and courage +2 for the turn.

Last Stand x2: Your unit gains (+1) +0/+0. If your unit is not in the green, it gains an additional (+1) +0/+0 and courage +2.

Intimidate x1: Play during a battle where your unit has less damage than its opponent(s). The opponent gets (-0) /-0/-1 and -2 courage during that battle.



Looks quite good, although the new version of War Cry is a bit meh...imagine T-rexes routing from 100-point units or something. But still, generally the faction's units are quite scary so with a bit of "suspension of disbelief" we can probably get through.

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