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Author Topic: Battle Forge Nature faction  (Read 1665 times)
leemie
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« on: August 20, 2011, 11:48:29 pm »

There is a free online game called battleforge I like to play; I decided to create a battleground's faction based off the game.
Check it out here. I've been working on it a couple days and would like feedback on the unit stats and point costs.
btw command cards 20-30 are there as well as the faction's ability.

http://s1105.photobucket.com/albums/h359/leemie0704/Battleground%20fantasy%20warfare/
« Last Edit: April 06, 2012, 02:12:32 am by leemie » Logged
gornhorror
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« Reply #1 on: August 21, 2011, 04:38:17 pm »

Really cool.  I think a few too many units with a 4 defensive power.  Those units might be a high point cost. Might consider making a few of them a 1/3.  The tunnel aspect of the army is also a cool new twist to the game.   Also, I would like to know if this faction is friends with Ravenwood.   Grin

On a side note, I am currently putting the final touches on a new Deep Dwarf faction.  If I post a unit or two's stats, do you think you could make a card and post it?  Just to get a flavor of what the cards might look like? 

Here's one of the units..... Basically it's a dwarf(deugar unit) on top of a large spider...the dwarf has a crossbow attack before engagement just like javelins..

Arachnid Cavalry (Spider Riders) (5) 6/5 3/2 R-7” C-11 M-6”
Health Bar: 3/3/2
*Can move sideways without movement penalty
*This unit is still considered charging even if engaged on either flank
This unit gets (+0) +0/+1 +1/+0 while charging
*Counts as cavalry
*If this unit is not engaged at the start of the turn and becomes engaged on its front side, it makes a range attack at (3) 6/5 at the start of the combat phase, before normal attacks are rolled.
Does not suffer move and shoot penalty
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leemie
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« Reply #2 on: August 21, 2011, 06:00:01 pm »

sure I can make some cards as long as it isn't a huge list.
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leemie
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« Reply #3 on: August 21, 2011, 06:02:38 pm »

more 1/3 is a good idea with a drop in cost.
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gornhorror
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« Reply #4 on: August 21, 2011, 06:29:58 pm »

Thanks.  I just want to see my unit on a card. 
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leemie
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« Reply #5 on: August 21, 2011, 06:41:10 pm »

is it a squad of spiders or a single spider?
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leemie
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« Reply #6 on: August 21, 2011, 07:41:51 pm »



here is version one. not sure what you mean by "This unit is still considered charging even if engaged on either flank." Do you mean this unit may charge with it's flank? does it still get penalty for attacking with it's flank?
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BubblePig
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« Reply #7 on: August 21, 2011, 07:48:02 pm »

Quote
"This unit is still considered charging even if engaged on either flank." Do you mean this unit may charge with it's flank? does it still get penalty for attacking with it's flank?
I think he means the unit to be like High Elf Chariots in this respect.
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gull2112
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« Reply #8 on: August 21, 2011, 08:25:05 pm »

Very cool. My only concern is ability creep. Pila rule should remain limited to range 3.5."
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gornhorror
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« Reply #9 on: August 21, 2011, 08:37:39 pm »

Wow, that was quick.  Thanks a lot.  You did give the unit one extra green box (I wish  Grin).  Also, the ranged attack would be like the javelin rule, not the pila rule.   Bubblepig is correct, it's exactly like chariots.....they still are considered charging if they are engaged on the flank.  They still lose an attack die though.  The unit, in my mind was like a unit of cavalry whereas there is a bunch of them, not just one big huge unit.  That being said, the spiders are at least as big as a horse.  This was really cool of you do do that.  Thanks.  This unit isn't even my favorite in the faction, I think a few others are even better....can I give you one more?Huh  You probably will have an easier time finding a picture....

This unit is a big creature, so there is only one:

Giant Xorn (large/fearsome) (3) 7/7 2/3 R-0 C-13 M-5”
Health Bar: 7/2/3
Opponents do not receive any bonuses for flanking or rear attacking this creature.
This creature suffers no movement penalty for backwards or sideways movement.
This creature suffers no attacking with flank penalty.
During an attack, if this creature hit 3 times, add one impact hit.
You cannot play command cards on this unit
This creature must final rush any unit within 3.5”

« Last Edit: August 21, 2011, 08:44:57 pm by gornhorror » Logged

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BubblePig
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« Reply #10 on: August 21, 2011, 08:53:03 pm »

The overall look of the faction has quite a bit of cool factor Cool but in general this faction seems like it needs to be nerfed a bit  Embarrassed

At first glance tunneling seems too powerful, and all the 300+ point units seem like they should cost more to greater or lesser extent.
Swamp Drake seems broken unless you limit the number of range attacks (same for Giant Wurm.)
Range attacking units (including javelins) especially seem like they should cost more for the 300+ units.

There seems to be a gaping hole in point cost between 180 and 290, especially meat-and-potato 190 to 220 point hand-to-hand line units. This might be on purpose, but you might find this makes the faction too rock/paper/scissor-like.

Side note: One Swiftclaw reads 180 points the other is 290. I assume they should both be 290.

 


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leemie
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« Reply #11 on: August 21, 2011, 08:53:43 pm »

v2
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leemie
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« Reply #12 on: August 21, 2011, 08:59:10 pm »

The overall look of the faction has quite a bit of cool factor Cool but in general this faction seems like it needs to be nerfed a bit  Embarrassed

At first glance tunneling seems too powerful, and all the 300+ point units seem like they should cost more to greater or lesser extent.
Swamp Drake seems broken unless you limit the number of range attacks (same for Giant Wurm.)
Range attacking units (including javelins) especially seem like they should cost more for the 300+ units.

There seems to be a gaping hole in point cost between 180 and 290, especially meat-and-potato 190 to 220 point hand-to-hand line units. This might be on purpose, but you might find this makes the faction too rock/paper/scissor-like.

Side note: One Swiftclaw reads 180 points the other is 290. I assume they should both be 290.

 



good catch on the 180 290. Yeah I found it hard to estimate point costs. I'm thinking of decreasing some 1/4 to 1/3 and adding limit to the breath attacks. When I get around to updating the cards.
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leemie
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« Reply #13 on: August 21, 2011, 09:02:45 pm »

Wow, that was quick.  Thanks a lot.  You did give the unit one extra green box (I wish  Grin).  Also, the ranged attack would be like the javelin rule, not the pila rule.   Bubblepig is correct, it's exactly like chariots.....they still are considered charging if they are engaged on the flank.  They still lose an attack die though.  The unit, in my mind was like a unit of cavalry whereas there is a bunch of them, not just one big huge unit.  That being said, the spiders are at least as big as a horse.  This was really cool of you do do that.  Thanks.  This unit isn't even my favorite in the faction, I think a few others are even better....can I give you one more?Huh  You probably will have an easier time finding a picture....

This unit is a big creature, so there is only one:

Giant Xorn (large/fearsome) (3) 7/7 2/3 R-0 C-13 M-5”
Health Bar: 7/2/3
Opponents do not receive any bonuses for flanking or rear attacking this creature.
This creature suffers no movement penalty for backwards or sideways movement.
This creature suffers no attacking with flank penalty.
During an attack, if this creature hit 3 times, add one impact hit.
You cannot play command cards on this unit
This creature must final rush any unit within 3.5”


what is a xorn?
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leemie
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« Reply #14 on: August 21, 2011, 09:03:50 pm »

I was also thinking of only non large units being able to tunnel.
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