This year at Kublacon, we're do a two-day, 6-round Kingdoms campaign-a-ment with modified campaign trees. This event is open to fantasy and historical factions.
Dates & Times:Day I: Friday, May 27. 6:00pm-1:00am
Day II: Saturday, May 28. 10:00am-5:00pm
(if you can only make one day, that's fine. We'll squeeze you in and start you with enough Gold to catch up)
Format:• At the start of the event, each player will choose a faction deck and one of the following kingdom traits: Militaristic, Civic, Mercantile, Religious. Each trait will be a different campaign tree for the player, each with several unique kingdom resources.
• Mercenaries: the Monsters & Mercenaries deck will be the mercenary faction for this event and may not be chosen as a faction. However, depending on their kingdom trait, players may be allowed to take other factions as mercenaries. Players are strongly encouraged to bring a Monsters & Mercenaries deck and any other factions they may own.
• Rounds will have the following campaign levels
Round 1-2: Red
Round 3-4: Blue
Round 5-6: Green
Phases of a Round:
1. Set-up:
• Resources: players may purchase up to two of each type of Oval resources during this phase (instead of a maximum of 1).
2. Battle Selection: No changes
3. Muster: No changes.
4. Battle: No changes.
5. Record Keeping:
• The amount of gold earned each round will be doubled, and will be rolled by the event organizer.
• There will be a “Round Zero” roll for gold, allowing players to purchase resources before Round 1.
Schedule:
Each round is scheduled to last no more than 2 hours, broken down as follows:
10 minutes: Set-up phase
5 minutes: Battle Selection phase
20 minutes: Muster phase
90 minutes: Battle & Record Keeping phase
If all players complete each phase before the allotted time, the extra time will be “banked” for the next phase, up to the Battle phase (after which, will be reset). The goal is to provide players as much time to game as possible.
If time expires for each phase, players will only be allowed choices made until then. So, if a player has not selected any Resources by the end of the Set-up phase he or she will be assumed to have made no Resource purchases.
Note: If a player has not completed building his or her army at the end of the Muster phase, then that player will fight the battle with the army selected, even if this means playing the game with fewer points than his/her opponent. This may seem harsh, but the goal is to get in six games in a timely manner. It’s recommended that players come with a few pre-made 1,000 pt armies with the intent to add on to that list.
A 6 round, 2 day Battleground campaign-a-ment, using modified Kingdoms campaign rules. Player will choose a faction deck and a kingdom trait that provides a unique resource tree. Players are strongly encouraged to bring a Monsters & Mercenaries deck and any other factions they own.
It is highly recommended that players review the modified Resources and Kingdom Trees:
http://id.mind.net/~felix/KC2011/Empires.pdfhttp://id.mind.net/~felix/KC2011/Civic.pdfhttp://id.mind.net/~felix/KC2011/Mercantile.pdfhttp://id.mind.net/~felix/KC2011/Militaristic.pdfhttp://id.mind.net/~felix/KC2011/Religious.pdf