The missing citations I just need to dig up.
Second part is the supporting documentation citations.
General Errata Conditions:
Fear Check
“Shaken” affects Range strikes - Niko example
Officially Noted, Not published yet-
Carthage Numidian Cavalry - Niko? (pretty well known)
Dark Elves Lowblood Levy - Niko (pretty well known)
Chad_YMG
Re: Skellies errata?
« Reply #2 on: 2010-12-27 at 05:35:05 »
One extra yellow box is official. Once Kaile stops saving lives as an EMT for a moment we'll get a modified card jpeg up so folks can print their own.
Command Card Errata
... last notes: Chad was in discussion about correcting the "Wave of Terror" Card so that if you passed your Courage check, you were not shaken. ...
http://yourmovegames.com/forum/index.php/topic,1294.0.htmlOrc - Frenzy ( - proposed by Chad)
Chad_YMG
Re: Another rule request - green cards
« Reply #22 on: 2010-11-08, 06:25:31 »
... What we really want to prevent is cards with a cumulative effect being combined to create something out of balance with other effects.
Dark Elf - Seize the Day (- Niko White)
Re: Another rule request - green cards
« Reply #41 on: 110307 at 04:15:00 am »
Adding embarrassment to me and complication to this topic, the line "units can't be affected by more than one [this card] per turn" was inadvertently left off Seize the Day in the Dark Elf deck, despite it being there on the spiritual predecessor of the card, Attack Storm.
(100527) Army Faction errata-
Carthage - Determination - Special Ability only effects Melee (Hand to Hand) Combat; not rangestriking -confirmed by Chad 2010-05-31.
http://yourmovegames.com/forum/index.php/topic,1430.0.htmlRoman Replacement army ability (-proposed by Chad
Chad_YMG
Re: Triarii and "Replacement" Suggestions
« Reply #30 on: Today at 09:44:08 »
OK, I think I'm ready to rule.
...
I propose that the Roman Replacement army ability may only be used...
Neither unit may move or have moved this turn. ...
Any objections?
•Section of ruling deleted was objected to by Ajax98 and seconded by others. It has no fundamental impact on the essence of the ruling, as it was a conditional clause, requiring the units using Army Ability to be engaged.
Unit Card Errata-
Units that have preprinted the “Close” Standing Order may not be given a Standing Order Modifier or be directly controlled. -Confirmed by Chad 2010-9-16
author=Chad_YMG link=topic=1613.msg14322#msg14322 date=1284657138
Umenzi Giant War Elephant:
Does not get the "engaged target" penalty when the shooting target is the same unit it is engaged.
http://yourmovegames.com/forum/index.php/topic,1060.90.msg13819.html#msg13819Triarii
Chad_YMG
Re: Triarii - best unit EVER?

You (and YMG) decide...
« Reply #11 on: 2009-09-07, 07:30:06 »
OK, a few answers: ...
2. No, they don't enhance ranged attacks. This is a typo and will be addressed through errata.
Chad_YMG
Re: Triarii and "Replacement" Suggestions
« Reply #30 on: Today at 09:44:08 »
OK, I think I'm ready to rule.
...
I propose that the Roman Replacement army ability may only be used...
Neither unit may move or have moved this turn. ...
Any objections?
•Section of ruling deleted was objected to by Ajax98 and seconded by others. It has no fundamental impact on the essence of the ruling, as it was a conditional clause, requiring the units using Army Ability to be engaged.
from: Niko White on Today at 09:47:57
Seems good for Replacement, Chad. What about the skirmisher auto-rout -> teleporting Triarii thing? [triarii “back up” of destroyed units.]
Chad:
... just not on skirmishers, which would be my preference. ...
Chad_YMG
Re: Triarii support thru terrain objects
« Reply #2 on: 2010-12-08, 02:01:15 »
...I agree that this is an issue. ...
I'd suggest the following change:
- Line of sight must not be blocked by terrain or enemy units. (This also prevents a Triarii from scooting around an enemy that was between it and the friendly it was backing up.)
- Range is reduced by terrain by the same number of MC as it would a final rush of an enemy in the friendly unit's location. Thus, if the units are on rough ground the Triarii can only back up friendlies within 3.5".
http://yourmovegames.com/forum/index.php/topic,1430.0.htmlhttp://yourmovegames.com/forum/index.php/topic,1694.30.msg15094.html#msg15094Dark Elf - Siren’s Call spell
(101106) Chad has made it official that Skirmishers are NOT forced to Engage as per the Spell effect:
http://yourmovegames.com/forum/index.php/topic,1708.msg15226#msg15226••••
Kevin
For the Errata page...
« on: 2010-05-31, 06:45:23 »
OK, with the one exception noted below, these topics have all be discussed extensively on the forum. I'm just putting them together in an easy to-do list for the next time the Errata Page is updated:
Kingdoms:
"Chosen Ground" scenerio: a large hill counts as two terrain pieces.
"Ambush" scenario: Foresight from watchtowers may be used, but foresight may not be specially purchased for this scenario. (For example, if a player is playing Carthage.)
Carthage:
"Determination" army ability: determination may be crossed off to do one damage if the attack failed to do damage on engaged attacks only.
The Scutarii are up on the errata page, but they are currently listed as "Rome" rather than "Carthage."
Rome:
Units backed up by Triarii get (+1) +0/+0 on engaged attacks.
The above has been settled, but should say that on the card. I'd also like the bonus to apply to Roman Units only, not the the mercenary T-Rex or whatever who couldn't care less that there are some spear-armed veterans standing nearby. In other words, phrase it as
Roman units backed up by Triarii get (+1) +0/+0 on engaged attacks.
That's all I got. Does anyone have anything to add?
ajax98
Re: For the Errata page...
« Reply #1 on: 2010-05-31, 21:29:02 »
Triarii should be specifically noted to be "unengaged" for using their Special Abilities.
Chad_YMG
Re: For the Errata page...
« Reply #2 on: Today at 16:50:32 »
Agreed on all counts.
http://yourmovegames.com/forum/index.php/topic,1430.0.html••••
Airborne - Niko