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Author Topic: Another rule request - green cards  (Read 2331 times)
Kevin
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« Reply #30 on: February 17, 2011, 09:06:52 am »

Just a little update on this topic.  We had a good discussion a few months back, but nothing official happened. 

Last night Jaime took orcs and "car bombed" my best unit Embarrassed :  lashed wolf riders + 2 frenzy cards = 11 dice + impact hit at 7/9 from a 180-point twerp.   

Could something please be done?
« Last Edit: February 17, 2011, 09:12:32 am by Kevin » Logged

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RushAss
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« Reply #31 on: February 17, 2011, 10:05:09 am »

See, I never have this kind of thing come up when playing Orcs.  I'm thinking that Jamie's good fortune is what really needs to be fixed Wink

I'm lazy and don't feel like rooting through this thread again.  Has the idea to limit one green card of the same type being played on a unit on the same turn come up?
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Kevin
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« Reply #32 on: February 17, 2011, 10:13:05 am »

Quote
Has the idea to limit one green card of the same type being played on a unit on the same turn come up?

That was essentially the initial proposal (by me).  I just used the passive voice "A unit may not be affected by..."

My recommendation, however, is to just get un-lazy and read the thread.
« Last Edit: February 17, 2011, 01:01:06 pm by Kevin » Logged

However beautiful the strategy, you should occasionally look at the results. - Winston Churchill
ajax98
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« Reply #33 on: February 17, 2011, 01:49:09 pm »

I dunno, the "car bomb" thing kinda amuses me.  Cheesy
If the Orc player is holding onto cards and fishing for the right ingredients, then he isn't doing something else. And just how difficult is it to see that a 180 pt unit is doing something strange?  Shocked

I know, there are lots of factors going on during the course of the situation. Just another reason not to let a player sit around collecting Command cards.

IMO the summation of this thread was that this specific card combo was to be limited; as all other combos were not so pumped up and any general rule for green/other cards was too limiting and disruptive. In general all other known cards/combos were self-limiting or Offensively not so disruptive. (edited)
« Last Edit: February 17, 2011, 02:10:43 pm by ajax98 » Logged
Kevin
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« Reply #34 on: February 17, 2011, 01:55:25 pm »

Were were playing a 1500-point game, both with close-and-hose armies.  He'd bought 1 card beforehand, then drew... 8 or 9?.. as our armies converged without delay, got lucky, and *BOOM!*

That said, I will in the future sneak a peak at his cards when he's buying a soda and send one of those to the bottom of his deck...or do you have a better plan?

Feel free to reread this thread, btw.  It also makes the "Well prepared" special condition (start with 3 command cards of your choice) a death sentence to anyone  battling the orcs.
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ajax98
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« Reply #35 on: February 17, 2011, 02:04:54 pm »

...
Feel free to reread this thread, btw.  It also makes the "Well prepared" special condition (start with 3 command cards of your choice) a death sentence to anyone  battling the orcs.

True; one must assume the worst and plan accordingly.
 
The one true remaining fact is that this particular combo is over powered and just hand write on the card it cannot be combined with the identical same green card. That would make it 'official' as it is now on the card.

OBTW, just announce beforehand when playing against an Orc player that these particular cards are 'exclusive'.

It should not really matter to them. Anybody planning their entire game strategy on that particular event is daft.
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« Reply #36 on: February 17, 2011, 04:14:06 pm »

It should not really matter to them. Anybody planning their entire game strategy on that particular event is daft.
Especially when you consider that if a player only draws 8-9 cards in a game he has less than a 10% chance of getting both Frenzy cards that game.  But yeah, simply agree before the game that you can only play 1 Frenzy at a time for now until YMG sees fit to officially errata it.  I play me some Orcs from time to time and I'd have nothing against doing that as the Orc player.
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gull2112
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« Reply #37 on: February 17, 2011, 05:36:59 pm »

Or, instead of whining about it, you could just play the damn Orcs yourself and walk away with all the tournament money every time,  Wink

Or are you afraid to wield that kind of power? Marcus and I find it exhilerating. Cool
« Last Edit: February 17, 2011, 05:38:53 pm by gull2112 » Logged

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Kevin
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« Reply #38 on: February 17, 2011, 06:02:30 pm »

I have no interest in do a rerun of the debate which can be read by all upthread--particularly when it leads to snide comments about my playing skill or demeanor.

Both Niko and Chad agreed several months ago that something needs to be done about double-Frenzy car bombing.  The only outstanding question was whether to do it via a new rule that encompasses other cards (Niko's preference) or by an erratum on the Frenzy card (Chad's preference).   

I was simply asking that they do something which had been agreed on 3 months ago, ideally before the tournament (which doesn't allow for "home rules") next weekend.
« Last Edit: February 17, 2011, 06:11:53 pm by Kevin » Logged

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« Reply #39 on: February 17, 2011, 07:28:45 pm »

Gee whiz Kevin, I was just giving you the business.  Huh

Since I have never played you my general comments about your playing skills are pretty moot. I do look forward to meeting you and playing against you, and I won't play a double frenzy as I would rather use them seperately.

As such, I feel the whole thing is a non-issue because it comes up rarely and is not even a good use of resources IMHO.

But hey, if some people feel its a big deal, go ahead and make a change. I'll remain silent.
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BubblePig
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« Reply #40 on: February 17, 2011, 08:43:56 pm »

Don't apologize for introducing drama. In this case, I would have if nobody else did for no other reason than to light a fire under the butt of somebody that can make an official call. I also think this is a prime example of the need for a new thread with all the official rulings/changes.
http://yourmovegames.com/forum/index.php/topic,2080.msg16745.html#msg16745
« Last Edit: February 17, 2011, 08:47:43 pm by BubblePig » Logged

Niko White
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« Reply #41 on: March 07, 2011, 04:15:00 am »


Adding embarrassment to me and complication to this topic, the line "units can't be affected by more than one [this card] per turn" was inadvertently left off Seize the Day in the Dark Elf deck, despite it being there on the spiritual predecessor of the card, Attack Storm.   Embarrassed

I hope Chad checks this one soon regardless, as I'd also like to sort it out.  My personal feeling is that a general rule of "units can't be affected by more than one green card of the same name in a turn" is pretty simple and straightforward, and helps us avoid errata on Seize the Day and awkward templating on later similar cards.  It does still mean the Orcish best case scenario is (+4) +1/+2 off of Frenzy, lash, and their two side-wide buffs, but that requires three cards and three available command actions making it vastly less likely to come up, and it still is (-0) -1/-0 behind the double frenzy case (and, obviously (+2) +1/+1 behind the previous absolute worst case scenario of (+6) +2/+3).  Really the only issue with it is that double Oathbound was hilarious and the best use of that garbage but I think I could survive that.  Tongue
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