Lazyj and I threw down last night and though we took three pictures it is beyond my timely ken to load them onto the site. I can do the fotobucket thing, but first I got to shrink the foto down to something less than four terabytes and that will take more time than I have right now.
I also thought I had written down the scenario specifics, but I guess not. We played "ticking clock" which gives points for occupying the "A" terrain and for having units in the enemie's deployment zone as well as points for destroyed and damaged units. Lazyj played M&M, which was a new primary faction for either of us to play, and I tried my latest iteration of the orc build outlined here
http://yourmovegames.com/forum/index.php/topic,1570.0.html The set up looked like this in text speak:
Healer Mage
Wildmen Ogres Hydra Earthy half orc Wildmen
Small Woods
Small Hill
Small Woods
Trolls CG Wolf Riders Goblin sp Marauders Goblin sp
CG CG Gobbows Goblin sp
CG CG
The smal Hill had a Die on it set to four. Every time you were in sole possession of the hill you could advance or reduce the die. When the die reached one the game was over unless one side was totally wiped before then.
PREGAME NOTES: as is my usual style, two units into the setup I realized I should have set up totally different. The Marauders and their cohorts should have been in the center and the Wolf riders et al off to the right. I decided to press on any way.
Turn two (or turn one if you don't count the set up partial turns) saw utter shock on the orc commander's face as he saw the huge MC's of the hydra and Earthy(elemental) coming charging over the hill! The hydra charged the wolf riders who routed and were killed in the rout combat phase. Meanwhile, the goblin bowment kept plinking the hydra for one damage and allowing it to heal and gain (+1)-/-. The Marauders and escort went wide around the woods and met their opposites beside the same woods. Lazyj advanced the die to three.
Turn three had the Crazed Goblins charge the earth elemental since it became the closest unit. The Trolls followed along out of curiosity and also charged the elemental for a pinch. The elemental doesn't take morale checks so no worries there. The hydra pursues the gobbows who run like bunnies. The M&M faction fails to do any significant damage against the marauders and friends. They cleverly attacked the two flanking spearmen and ignored the marauders hoping to finish them off quickly and defest the marauders in detail, THAT plan was thwarted.
Turn four saw one more Crazed Goblin go for a triple pinch on the Elemental and the ogres charged the Trolls in the rear. The trolls held and ignored the ogres while laying the smack down on Earthy. One Crazed Goblin charged the hydra in the flank and pinned it there. As the orcs controlled the hill they advanced the die to Two.
Turn five saw the destruction of the earth elemental and the hydra get pinched by another Crazed goblin as the wildmen who were coming straight across the board were engaged by the remaining Crazed goblin. The earth elemental gone the ogres and trolls focused on each other and successfully routed each other! The half orcs played the "ordered retreat" card and survived amongst rules confusion which I will post in the "Rules" section. The Hydra was getting its clawsx all gummy with goblins, but couldn't quite eliminate them (one was untouched while the other was hanging on with one red box.
In the Orc turn the orcs advanced the die to one and ended the scenario. When all the points were added up and divided the ratio was 1.05 which meant draw in Kingdoms terms, but the score was 1118 - 1066 M&M so James won in tournament rules.
MVP Orcs - Has to be those Crazed Goblins, pinchy pinchy pinchy, and never take morale checks. Can't play command cards on them so they aren't a drain on your resources. Held up what they couldn't kill. Nice.

LVP Orcs - That's gotta be me for sending the wolf riders to their certain death.

MVP & LVP M&M -IMHO the whole army was solid and was just oozing mediocrity in the outcome department. The Hydra would be my next choice, but after the intial burst of speed and death it was completely stymied by the Crazed Goblins.
APPEND - The Half Orcs on the M&M left that did the fighting retreat and stuffed it to the gobbos while keeping the Marauders at arms length.